Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
On The Western FrontNewsUpdate - July 27
In-game event

Update - July 27

On The Western Front · published 27 Jul 2025, 07:22 UTC

All newsPlayers around this dateRead on Steam

Hi all,

Fairly small update this time, just spent this update tweaking some AI and adjusting balance a bit. Also managed to address some issues that were brought up in the discussion forums, thank you all for the continued feedback!

This will hopefully be the last update before 1.0 release, unless there's some kind of critical issue. But barring unforeseen circumstances, the tentative August 8 release date still stands.

Bugfixes/Changes:

  • Units no longer chase targets into the open or into enemy trenches when engaging in melee combat.

  • Added the ability to toggle V-Sync on or off.

  • Added dragging over an area to suppress it to the Attacking tutorial, as well as an explanation for the difference between true line of sight and theoretical line of sight.

  • Added dragging over an area to suppress it to the Help dialog, as well as an explanation for the difference between true line of sight and theoretical line of sight.

  • Alternate font is no longer bold.

  • Fixed bug with alternate font in which font sizes weren't being consistent when switching.

  • Fixed cache bug with alternate font in which some elements would fail to render after switching fonts.

  • Fixed potential crash when launching large scale offensives at the same time as an active raid.

  • Fixed issue in which scheduled Attack Area order over areas of interest rather than manually created attack areas would sometimes hit your own lines if there were no tiles within the area of interest in range.

  • Reduced the likelihood of tanks breaking down and becoming stunned.

  • Fixed potential crash when units retreat en masse.

New Localization keys:

  • SETTINGS_SCREEN_VSYNC_LBL

  • ATTACKING_TUTORIAL_DRAG_AREA_01

  • ATTACKING_TUTORIAL_DRAG_AREA_02

  • ATTACKING_TUTORIAL_DRAG_AREA_TOOLTIP

  • HELP_TEXT_DRAG_AREA_ATTACK_01

  • HELP_TEXT_DRAG_AREA_ATTACK_02

  • HELP_SUBTOPIC_DRAG_AREA_ATTACK

Thanks for playing!

More from On The Western Front

Other announcements

All news
In-game event23 Aug 2026Update - August 23Hi all, Managed to carve out some time this past week to address a couple of issues. Bugfixes/Changes: · Tweaked tolerances of contested tiles during offensives. · Units will no longer act on their own during offensives unless the Operations officer is active or the unit has been flagged as automated. · Fixed potential crash when moving to new sector. · Fixed potential crash when recalling unit…Game update5 Apr 2026Hotfix - April 5Hi all, Fixed a few minor bugs that were affecting field supply dumps. Bugfixes/Changes: · Fixed issue in which manually-issued field supply dump resupply orders were not properly causing units to return to the supply dump. · Fixed issue in which supply dumps were getting stuck at 0.3%. · Fixed issue in which emptied field supply dumps were not properly refreshing the ground tile information po…In-game event13 Dec 2025Update - Dec. 12Hi all, Got around to fixing the Pilot experience issue that a few of you have reported in the forums. It wasn't really broken, it was just unbalanced. Namely, things like shooting down enemy pilots or evading them were not providing as much experience as they should have been given how rare they are compared to recon actions. So I've rebalanced things a bit. Shooting down opposing pilots espec…