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Dungeon Mori DemoNews[v1.2.3]
Game update

[v1.2.3]

Dungeon Mori Demo · published 3 Jul 2025, 06:29 UTC · build 19089379

All newsPlayers around this dateRead on Steam

Another small patch with some QoL changes and a couple of new items.

Changelog

Adjustments:

  • Enemies now won't run away from combat on the "Assisted" and "Average" difficulties;
  • Added new accessories:
  • -Wooden Skull Talisman;
  • -Evil Eye Pendant;
  • Dodge chance now displays the effective limit when hovering the stat icon;

Balancing Adjustments:

  • Lowered the quantity of rare items required to progress certain quests;
  • Lowered the quantity of boss items to 1 for dungeon unlock quests;
  • Lowered the maximum effectiveness of high dodge chance against enemies;
More from Dungeon Mori Demo

Other announcements

All news
Game update6 Sep 2026[v1.1.0]Changelog Adjustments: · Now stats that are over the maximum usable limit or under the usable limit will clamp their values to show the effective rate and be highlighted in red - this was made in order to not confuse players on the nature of negative defense rates or critical and dodge chance effective limits; · Added an "Ironman Mode" text display to the player stat screen; Balancing Adjustmen…Game update4 Jul 2026[v1.0.9]Just a very small patch to address a persistent issues some users were having when importing a save file from the demo. Thanks to everyone who reported it and supported the game! Bugfixes · Fixed a bug that made the game crash at the Lost Temple dungeon when encountering a Neurophage enemy (previously named Mindflayer).Game update16 Jan 2026[v1.0.8]Changelog Bugfixes: · Fixed an issue with the card flipper caused by a monster's name change.