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BrotatoNewsPATCH 1.1.11
Game update

PATCH 1.1.11

Brotato · published 19 Jun 2025, 09:20 UTC · build 19241587

All newsPlayers around this dateRead on Steam
  • High knockback values no longer lead to enemies being able to be knocked outside the level
  • Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item
  • The Retry Wave option now lets you retry on endless waves
  • Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls
  • Buffed landmines now have their explosions size reduced back to the initial value on buff expiry
  • Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value.
  • Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious
  • Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II
  • The projectile effects from "Baby with a Beard" and "Alien Eyes" did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal "Baby with a Beard" dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now.
  • Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations.
  • Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich.
  • Remove Plank as a starting weapon from Chef
  • Change Turkish translation of Saver from "Kurtarıcı" to "Biriktirici"
  • Change Korean translation for the dodge stat upgrade called "Back" from "뒤로" to "등"
  • Optimized clean up and movement calculations for projectiles
  • During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes.

HOTFIX 1.1.11.1

  • Update Spanish translation for Small Magazine from "Carregador Pequeno" to "Cargador Pequeno"
  • Update Japanese translation for the Pinguin item to include the "until end of wave" aspect of the effect
  • Spoon IV: Max HP Scaling 25% => 30%. Usually weapons have an increased scaling with higher tiers but that was missing for the Spoon IV.
  • The wave timer once again shows the remaining seconds of a wave instead of reseting to 0 when failing a wave.
  • Fixed a bug that weapons targeted recently deceased enemies.
  • Fixed a bug that Demon's health bar did not reflect the additional HP gained at the end of a wave.

HOTFIX 1.1.11.2

  • Improve Barbecue challenge to more reliably detect when 25 enemies are burning
  • Continuing a Run with a Particle Accelerator could show that it has Bounces. This is a bug since Particle Accelerator can not bounce at all and it will no longer show up now.

HOTFIX 1.1.11.3

  • Fixed a bug that the increased burn spread from Snake did not affect the burn from Scared Sausage
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