
Hi all,
An update focused entirely on bugfixes and quality of life updates. The main one is turning Add Supplies orders to AOE orders by default, instead of only when the current tile is fully supplied. Having supply and medical units run back and forth is an idea that sounds good on paper, but doesn't translate too well in practice. I'm hoping that this helps manage logistics a bit better even if it's technically less realistic.
That being said, the last few updates over recent months have been mostly focused on AI changes, bugfixes, and quality of life updates. I've added all the major features I planned to add, and some I didn't even plan on adding when I began this project. While I don't intend to stop working on the game entirely, I feel the game is fully-featured and stable enough to justify a full 1.0 release. I'm setting a tentative date of August 8 (the black day of the German Army) as a 1.0 release date. Feel free to let me know your thoughts on the issue.
Bugfixes/Changes:
Thanks for playing!