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On The Western FrontNewsUpdate - April 24
In-game event

Update - April 24

On The Western Front · published 24 Apr 2025, 06:43 UTC

All newsPlayers around this dateRead on Steam

Hi all,

This update is mostly focused on quality of life issues brought on by recent additions. Namely, I've added the ability to select multiple scheduled orders at a time in the Scheduled Order subscreen so as to make it easier to add orders to groups.

I've also added the ability to limit certain delegated orders to certain areas of interest, in case you want more control over where your staff officers schedule orders.

It is important to note that the staff officer only tries to schedule orders where you want them to if possible. If he is unable to for some reason - for instance, scheduling Repair Trench orders for an area of interest that no longer has any trench tiles in it - then the logic will default to the previous logic in which the repair order will prioritize front line trenches first.

Bugfixes/Changes:

  • Can now select multiple active orders in the Scheduled Order screen. This allows you to add multiple orders to a group at a time.
  • Can now remove orders from groups.
  • Fixed alternate font bug in staff officer portion of HQ screen.
  • Fixed potential crash when reassigning Operations officer.
  • Spaces in order naming input no longer cause the game to pause and unpause.
  • Routed units will no longer cause Valour to go negative.
  • Supply units on kitchens that are fully supplied will check and supply nearby kitchens as well.
  • Fixed bug in which scheduled orders for artillery bombardments were no longer showing the shell type.
  • Attack: (weapon) orders now properly show weapons in list of existing orders.
  • Fixed longstanding bug when using raid buttons on the top of the screen in which clicking to call back raiding units would sometimes not work right away.
  • Company HQs that are part of scheduled orders no longer hang back and do nothing, instead accompanying their platoons as close as possible to the assigned order area.
  • Units now simply go to the nearest cover (non-Plains) tile after a scheduled order is completed, rather than going back to the front lines. The original behaviour was meant to prevent front lines from inadvertently becoming empty after scheduled orders were issued, but it's not particularly user-friendly.

New Localization keys:

  • SCHEDULE_ORDER_SCREEN_REMOVE_FROM_GROUP
  • DELEGATION_AREAS
  • DELEGATION_AREAS_TOOLTIP

Updated Localization keys:

Thanks for playing!

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