Hi all,
Some more gameplay and AI updates, as well as some quality of life updates. The most notable change is the addition of a new option when delegating tasks to your Operations officer, which lets you dictate how aggressive units will be when helping out nearby friendly units. The trade-off of large distances is that your units will be pulled out of position more easily.

I've also disabled the start time for scheduled orders when a time of day (morning, day, evening, or night) is selected, to alleviate some of the confusion that would arise as a result. I really should have done this sooner, but this sort of thing is where user feedback really helps. I really appreciate all of the feedback I've gotten to date, it helps me immensely since I often become accustomed to the UI without realizing how confusing it might be to new players.

Bugfixes/Changes:
- Added tutorial step in construction tutorial for issuing orders without units selected.
- Pressing ESC (or whatever you mapped it to) now properly closes the unit task context menu when de-selecting units. Previously, units would be de-selected but the context menu would remain on the screen if it was open.
- Unit morale and cohesion now play a part in attack actions.
- Movement speed of all units has been lowered.
- Scheduled order start time is now set to proper time and disabled if morning, day, evening, or night is selected.
- The start time for a scheduled order stops refreshing automatically. Time set in the past will instead automatically be set to the same time for the upcoming day.
- Fixed up stun and suppress effects. The severity of an attack now properly dictates the length of time a unit will be stunned or suppressed for. Previously these states were binary - if a unit that was not previously under attack got attacked, only then would these effects apply. Now the effects are refreshed if the severity of an attack increases.
- Fixed crash bug when opening the Operations officer delegation details dialog in the Headquarters screen.
- Fixed strange bug in which cached cross-fire tiles weren't refreshing when attacking with rifles or machine guns, causing bullet trails that did not match up with the tiles actually being attacked.
- Small-arms attack effects now appear above unit counters instead of below them.
- Grenades now can attack into trenches from open ground, if the attacker is close enough.
- Activity Log button at the top of the screen has been changed into a Tasks button to make it more prominent.

- Added extra step detailing the Event log and Tasks log to the Basic Training tutorial.
- Added Suppress state to Help text, under the Unit Effects topic.
- User can now dictate how aggressive units will be when assisting nearby friendly units locked in melee combat via the delegation popup for the Operations officer.
- Tracked down potential crash when units repeatedly attempt to avoid tile crowding.
New Localization keys:
- CONSTRUCTION_TUTORIAL_BUILD_UNSELECTED_01
- CONSTRUCTION_TUTORIAL_BUILD_UNSELECTED_02
- CONSTRUCTION_TUTORIAL_BUILD_UNSELECTED_TOOLTIP
- CONTROL_TUTORIAL_TOP_RIGHT_LOGS_01
- CONTROL_TUTORIAL_TOP_RIGHT_LOGS_02
- CONTROL_TUTORIAL_TOP_RIGHT_LOGS_03
- CONTROL_TUTORIAL_TOP_RIGHT_LOGS_TOOLTIP
- HELP_TEXT_UNIT_EFFECTS_05_01
- HELP_TEXT_UNIT_EFFECTS_05_02
- HELP_TEXT_UNIT_EFFECTS_05_03
- HELP_SUBTOPIC_EFFECTS_05
- TOOLTIP_DELEGATION_HELP_OUT_MELEE
- DELEGATION_HELP_OUT_MELEE
- DELEGATION_TILES
- ONLINE_NOTIFY_CHANGE_HELP_PRIORITY
Updated Localization keys:
- ACTIVITY_LOG_HEADER_LBL
- EVENT_LOG_HEADER_LBL
- TOP_MENU_BAR_EVENT_LOG_BTN
Thanks for playing!