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On The Western FrontNewsUpdate - Dec. 19
In-game event

Update - Dec. 19

On The Western Front · published 20 Dec 2024, 08:02 UTC

All newsPlayers around this dateRead on Steam

Hi all,

Some more gameplay and AI updates, as well as some quality of life updates. The most notable change is the addition of a new option when delegating tasks to your Operations officer, which lets you dictate how aggressive units will be when helping out nearby friendly units. The trade-off of large distances is that your units will be pulled out of position more easily.

I've also disabled the start time for scheduled orders when a time of day (morning, day, evening, or night) is selected, to alleviate some of the confusion that would arise as a result. I really should have done this sooner, but this sort of thing is where user feedback really helps. I really appreciate all of the feedback I've gotten to date, it helps me immensely since I often become accustomed to the UI without realizing how confusing it might be to new players.

Bugfixes/Changes:

  • Added tutorial step in construction tutorial for issuing orders without units selected.
  • Pressing ESC (or whatever you mapped it to) now properly closes the unit task context menu when de-selecting units. Previously, units would be de-selected but the context menu would remain on the screen if it was open.
  • Unit morale and cohesion now play a part in attack actions.
  • Movement speed of all units has been lowered.
  • Scheduled order start time is now set to proper time and disabled if morning, day, evening, or night is selected.
  • The start time for a scheduled order stops refreshing automatically. Time set in the past will instead automatically be set to the same time for the upcoming day.
  • Fixed up stun and suppress effects. The severity of an attack now properly dictates the length of time a unit will be stunned or suppressed for. Previously these states were binary - if a unit that was not previously under attack got attacked, only then would these effects apply. Now the effects are refreshed if the severity of an attack increases.
  • Fixed crash bug when opening the Operations officer delegation details dialog in the Headquarters screen.
  • Fixed strange bug in which cached cross-fire tiles weren't refreshing when attacking with rifles or machine guns, causing bullet trails that did not match up with the tiles actually being attacked.
  • Small-arms attack effects now appear above unit counters instead of below them.
  • Grenades now can attack into trenches from open ground, if the attacker is close enough.
  • Activity Log button at the top of the screen has been changed into a Tasks button to make it more prominent.
  • Added extra step detailing the Event log and Tasks log to the Basic Training tutorial.
  • Added Suppress state to Help text, under the Unit Effects topic.
  • User can now dictate how aggressive units will be when assisting nearby friendly units locked in melee combat via the delegation popup for the Operations officer.
  • Tracked down potential crash when units repeatedly attempt to avoid tile crowding.

New Localization keys:

  • CONSTRUCTION_TUTORIAL_BUILD_UNSELECTED_01
  • CONSTRUCTION_TUTORIAL_BUILD_UNSELECTED_02
  • CONSTRUCTION_TUTORIAL_BUILD_UNSELECTED_TOOLTIP
  • CONTROL_TUTORIAL_TOP_RIGHT_LOGS_01
  • CONTROL_TUTORIAL_TOP_RIGHT_LOGS_02
  • CONTROL_TUTORIAL_TOP_RIGHT_LOGS_03
  • CONTROL_TUTORIAL_TOP_RIGHT_LOGS_TOOLTIP
  • HELP_TEXT_UNIT_EFFECTS_05_01
  • HELP_TEXT_UNIT_EFFECTS_05_02
  • HELP_TEXT_UNIT_EFFECTS_05_03
  • HELP_SUBTOPIC_EFFECTS_05
  • TOOLTIP_DELEGATION_HELP_OUT_MELEE
  • DELEGATION_HELP_OUT_MELEE
  • DELEGATION_TILES
  • ONLINE_NOTIFY_CHANGE_HELP_PRIORITY

Updated Localization keys:

  • ACTIVITY_LOG_HEADER_LBL
  • EVENT_LOG_HEADER_LBL
  • TOP_MENU_BAR_EVENT_LOG_BTN

Thanks for playing!

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