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Save the Forest PlaytestNews0.34 Patch notes - side quests, branching paths and big balance changes
Game update

0.34 Patch notes - side quests, branching paths and big balance changes

Save the Forest Playtest · published 11 Apr 2026, 17:20 UTC

All newsPlayers around this dateRead on Steam

The game has been rebalanced quite significantly after crunching some numbers from the playtest so far.

  • All levels have been rebalanced
  • Skipping now provides 1 gold if bronze/silver or 2 gold if gold
  • All enemy units power level have been reconsidered (not all have changed, though!)
  • Water now moves!
  • You can now choose battle, usually you will have a choice between an easier level or a harder one
  • There are now optional side quests that will show up throughout the run :)
  • Crossbow can now move at the start
  • Priest now has 2 power to start
More from Save the Forest Playtest

Other announcements

All news
Game update8 Aug 2026Test build 51 - Break everything in the last minuteTest build 51 introduces the following, not-at-all-likely-to-break functionality: · Moves can now be reset. This is forfeit as soon as an attack happens · The fairies now grant 1 complete reset of each battle · A bunch of updated graphics, including the state transition banners in battle · New tutorial messages (some more to come I think...)Game update30 Jul 2026Test Build 48All right the curses should be enabled nowGame update30 Jul 2026Test build 47 - Morgathrax cursesTest build 47 adds difficulty levers after beating the last boss! Sadly... It doesn't add the last boss. So build 48 will enable the difficulty levels for playtest purposes.