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The Bell EchoesNews测试版内容更新(奥义值系统)
Community

测试版内容更新(奥义值系统)

The Bell Echoes · published 23 Mar 2026, 14:45 UTC

All newsPlayers around this dateRead on Steam

因该系统还在调整优化中,固先开启测试版。正式版会等系统稳定后更新。

  • 所有角色的特技3(大招)更名为“奥义技”,不再消耗SP释放。

奥义技需要积攒奥义值释放:

1.释放特技时,消耗的SP值变为等量奥义值。

2.回合结束时,若AP点未使用时,奥义值+10点。

(奥义值可积攒至下场战斗)

  • 关于“奥义技”的角色天赋与领悟调整

牧歌:

天赋-【烈焰前奏】

改为:

Lv.1—每当自身恢复生命值后,自身下一次特技SP消耗-1

Lv.2—每当自身恢复生命值后,自身下一次特技SP消耗-2

Lv.3—每当我方单位恢复生命值后,自身下一次特技SP消耗-2

原效果:

Lv.1—每当自身造成火焰伤害时,下一次[劫火·焚天诀]SP消耗-1

Lv.2—每当自身造成火焰伤害时,下一次[劫火·焚天诀]SP消耗-2

Lv.3—每当场上单位受到火焰伤害和火焰真实伤害时,下一次[劫火·焚天诀]SP消耗-3

【劫火·焚天诀】-领悟内容

新增:自身造成火焰伤害时,【劫火·焚天诀】奥义值+3

删除:【劫火·焚天诀】释放时造成碰撞物理伤害的威力+100%

牧诗:

天赋-【风能循环】

改为:

Lv.1—1回合内,每使用1个固有技,自身特技SP消耗-2(至多2次)

Lv.2—1回合内,每使用1个固有技,自身特技SP消耗-3(至多2次)

[未改动]Lv.3—1回合内,每使用1个任意技能,自身特技SP消耗-3(至多2次)

原效果:

Lv.1—1回合内,使用任意特技后,自身特技SP消耗-2(至多2次)

Lv.2—1回合内,使用任意特技后,自身特技SP消耗-3(至多2次)

Lv.3—1回合内,每使用1个任意技能,自身特技SP消耗-3(至多2次)

【飓风·万象风律】-领悟内容

新增:【风墙】毁坏时,【飓风·万象风律】奥义值+20

移动至天赋:【飓风·万象风律】释放时,[万象之风]影响范围内我方单位获得5【风能】

(替换删除天赋【风杀留痕】:场上任意单位阵亡时,当前格自动生成【风径地形】)

【普攻·剑气风刃】-领悟内容

新增:[普攻·剑气风刃]附带1【脆弱】

删除:[普攻·剑气风刃]可以选择[风墙]为目标,毁坏[风墙]并生成[万象之风](以风墙为中心)

娅:

【混沌·原初奇点】-领悟内容

新增:【混沌·原初奇点】奥义值上限变为80

删除:【混沌黑洞】毁坏时,获得1【光明充能】,1【幽暗充能】

薇薇安:

【幽夜·暗影双生】-领悟内容

新增:释放固有技后,【幽夜·暗影双生】奥义值+10

调整:场上存在【暗影】时,【幽夜·暗影双生】会变为【幽夜·暗影献祭】,使用后【暗影】立刻阵亡,薇薇安SP回满(每回合1次)

[原效果为SP恢复50%]

删除:【暗影双生】消耗的SP变为≥1的任意值,【暗影】不再继承薇薇安的最大生命值,【暗影】获得消耗SP等量的最大生命值

卢亚:

【雷霆·雷神降临】领悟内容:

新增:自身受到敌方伤害后,【雷霆·雷神降临】奥义值+3

移动至天赋:【雷神躯体】状态下,自身使用技能造成伤害和受到敌方伤害全部变为雷电伤害

(替换删除天赋【电流馈赠】:每当一个【电流地形】消失后(包括被覆盖),自身获得1点SP)

———————— 加入测试版方法:

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