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SleddersNewsDIAL IN! New seasonal update for Sledders!
Major update

DIAL IN! New seasonal update for Sledders!

Sledders · published 5 Mar 2026, 12:02 UTC

All newsPlayers around this dateRead on Steam

Sledders! It's time to let yourself be heard; dial into this new Season 26 update with some new gameplay features, adjustments and fixes.

New this update

  • Session visualization in the map view, showing your current play session,

  • Ride History, allowing you to view recorded replays and drone lines,

  • Replay Mode, Record and watch back your saved replays, rewind and fast forward and use Ghost Ride to drive alongside your own saved replays.

  • Mod.io integration, Allowing players to make and share customs wraps and maps.

  • Dedicated servers, for multiplayer sessions, improving stability and latency.

  • Voice Chat, allowing for players using the dedicated servers to talk to each other, both globally and locally (200m proximity-based).

Seeing is believing, so have a look at the update trailer!

We even reworked a lot of VFX and Audio, changing things like the fully reworked snowmobile snow and water visual effects and adding three new engine types for the SKS, Ace and the GGB quiet can.

PATCH NOTES


📺VFX

  • Fully reworked snowmobile snow and water visual effects,

  • VFX are now synced with multiplayer drivers,

🎧Audio

  • Added three new engine types:

    • SKS Liberty 700

    • Ace 900 Turbo R

    • 850 E-TEC GGB Quiet Can (available for all BRP sleds)

  • Added various new sound effects, including steering, driver, and drone sounds

  • Additional audio mixing and polishing,

🛠️Fixes and Improvements

  • Improved time and weather synchronization in multiplayer,

  • When using Fixed Time, forecast times now use system time,

  • Switching from Fixed to Dynamic time no longer changes the weather,

  • Adjusted some tree colliders and physics values,

  • Various other small fixes and improvements,


Other notes

  • Mod.io content: We are aware that not all mod content available to play testers did not completely carry over to this update. Mod.io will automatically show new mods added to the platform and become available over time.

    • Restrictions:

      • We cannot approve mods that clearly infringe on an intellectual property of others.

      • mod.io has file upload limits, with a maximum file size of 8GB to 10GB per mod file, generally requiring files to be zipped. While the API documentation mentions certain endpoints for smaller files, the general platform limit accommodates large mods up to 10GB, designed to handle everything from small scripts to large total conversions.

    • Performance note: Using many custom wraps or very large custom levels can cause performance issues. If you’re experiencing slowdowns, crashes, or long loading times, we recommend reducing the number of active wraps and avoiding very large custom levels.

We're excited for you to jump in again and share your thoughts on this update!

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