Updated the damage models for most carrier-based aircraft.
Added a repair countdown in the damage panel.
Reworked the Clear Deck function:
It can now use multiple elevators simultaneously to move aircraft to the hangar when needed.
Fixed an issue when planes collide with a ship.
Fixed edge cases when a carrier wants to face the wind while in a circular formation.
Fixed a bug that prevented a fleet from proceeding to the next waypoint if the flagship was damaged during a surface engagement.
Fixed a bug that prevented a ship from turning when only one rudder was destroyed or disabled.
Fixed an issue where old ghost contacts were incorrectly marked as new after loading a save file.
Fixed an issue where the PBY did not land properly.
Minor improvements to ship avoidance behavior.
Minor optimizations.
Improved performance in long-running games.