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Whisk DemoNewsWe're Up Next - Version 8735
In-game event

We're Up Next - Version 8735

Whisk Demo · published 21 Feb 2026, 02:40 UTC

All newsPlayers around this dateRead on Steam

Whisk is going to be in Steam Next Fest on Monday! HYPE! ːtabbycatː

you can unlock 3 bonus stages for Steam Next Fest!

sign up and connect your steam to our whisk hub before Steam Next Fest starts (Monday) to get instant access when the patch drops!

earn access to the act 2 playtest!

the whisk hub also has referral leaderboards. the top 100 referrers by the end of Steam Next Fest (march 2) will get first access to the act 2 playtest in March!

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oh, and we just updated the demo too!

quality of life

  • on controller, we’ve swapped the default grab and throw buttons after seeing people struggle with it. it’s now Right Bumper to grab and Right Trigger to throw to be more intuitive. you’re welcome to rebind in the settings if you want

  • boosting players is now crouch independent (if you want to crouch and boost someone, this will now give the same height as if you were standing)

  • add the ability to buffer a crouch in the air, so you will crouch when you land. (we have more work planned to allow in-air crouching.)

  • improved responsiveness of taking damage for guest players

  • improvements to localization

new music and sound improvements

  • here kitty kitty and ring ring have a new track skyburst!

  • lost cavern and climber’s hollow have a new track reflections in sapphire!

  • call to action, forest vista and double falls have an improved version of running through twilight

  • overhang has a new version of stray stars

  • there are now unique sounds when you step and land on crystals

  • dreamcat’s bounce and damage sounds updated to be more distinct

  • improved sound effects for the giant cat gates in ring challenges

stage changes

  • climber's hollow had one ramp removed near the end of the stage

  • 3 bonus demo stages coming soon! sign up and connect your steam to the whisk hub before Steam Next Fest starts to have them instantly unlock when the patch drops

bug fixes

  • fixed issue where after reconnecting boosting and pushing didn’t work correctly

  • fixed the game instant crashing if your machine couldn’t run DirectX 12

  • fixed an issue where you couldn’t easily navigate the settings on controller

  • fixed issue getting the wrong input glyphs when using a playstation controller

  • attempted fix for lost cat portals being initially visible on guests

  • fixed cases where surfing on ramps could cause you to get stuck and lose speed

  • fixed a bug where Luna didn’t have coyote time (a grace time where you can jump even after falling off a platform)

  • fixed issue where swing slimes would not be grabbable even though nothing is holding them

  • fix issue when playing in windowed mode after full sizing the window where your resolution would change upon changing stages

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