Prehistoric Hunt · published · build 21872730

Greetings dinosaur hunters!
This update focuses on improving the game’s core systems like the lighting and weather systems while also providing other important updates and bug fixes.
Thanks again for your continued support!
The old lighting system has been replaced with a brand-new lighting and sky solution. This gives us much more control over how the world is lit and how the sky behaves under different conditions.
You may notice subtle changes in the overall look of the game, especially when looking toward the sun, with improved light scattering and atmospheric effects. This new system also gives us a stronger foundation for future visual tuning and features.
In addition, sea base and power plant lighting were improved on Tenebris Island. We’ll continue improving location specific lighting in the coming updates.

Alongside the lighting overhaul, the weather system has been rebuilt. This new setup allows us to fine-tune weather behavior more precisely and expand it more easily in future updates. This system is an important step toward more dynamic and varied environmental conditions.
Performance on Tenebris Island has been further optimized.
This includes internal improvements aimed at smoother gameplay, especially in more demanding areas of the map. As always, we’ll continue monitoring performance and making adjustments where needed.
The following species have some new sound effects especially for attacking: Ankylosaurus, Carnotaurus, Compsognathus, Giganotosaurus, Iguanodon, Pachycephalosaurus, Spinosaurus and Triceratops.
In addition:
Thank you for reading and we look forward to hearing your thoughts.