Die For The Lich · published · build 21721622
We have a new boss that will randomly spawn instead of Vetala in Act 2.
Ifrit a powerful demonic creature inspired by Islamic culture often related to Djinns. New Djinn enemies will help him in his battle against you. As you may know Djinns act as weapon curses in Die for the Lich, so be prepared for a new type of curse as well.
Djinns are not the only new enemy, we also bring some Asia inspired creatures like Penanaggala, vampiric creature that takes the form of a floating disembodied woman's head, with its organs and entrails trailing from its neck. We also bring Amanojaku a small demon or a yokai born from the syncretism of Buddhist, Chinese, and Shinto traditions, symbolizing contrariness and human desire
Say farewell to Abyss Dice. 👋
We had a lot of complaints about the Abyss Dice in ACT 3 and we have decided to finally get rid of them. It seems like it made the game a bit more slow and just not as enjoyable.
This has been the biggest criticism we have gotten since we released in Early Access. We tried all kinds of solutions but it never really felt right, so this decision did not come lightly. We have also reworked the Abyss Buff, hopefully ACT 3 will only feel benefit from this change.
Two new weapons, a die and a trinket
Two new weapons join the hunt for the Lich.
Earth Whip and Iron Grip, one of them is already unlocked and ready to slay some poor shucks.
We also added a new die and a trinket. Since the Abyss Dice are gone now we had to include another die to replace it in your collection. Don't worry this one will not be as annoying to draw.
Do you like coins? Good, we have an ability designed for those who LOVE coins.
It basically functions very similar to Dante's ability but this one uses coins, so if you've been enjoying Dante you might enjoy him even more now.
Something that has bothered us from day 1 is that you cannot really tell what dice you're allowed to roll after critical, and especially if you do not have them in your tray.
You should now see little flags on top of your tray to showcase exactly that.
Three new achievements have been added!
We have a lot of players that love hunting achievements and we're happy to please them.
We have gone through a lot of enemies and have tried balancing them as much as possible.
From the humble Vetala Skeleton to the skinless Nuckelavee, we have refined them and will keep on doing it until v1.0.
Big thanks to our discord for helping us test and figure out better balance.
Do you want try out new updates before their available to everyone else? Do you want your name to be included in the game's credits?
We have a discord channel that is helping us a lot with finding bugs and giving us constructive feedback. If you're interested you should join us and we'll make sure you also get your name in the game's credits and a beta-testing role in Discord.
We had out one year anniversary yesterday for the Newgrounds Web Demo on the 29th of January!
🎉💃🎊🥳🎲
It has been such a crazy journey and keeps on being one, from getting 2 Left Thumbs as a publisher to releasing a demo on Steam to now being in Early Access to hopfully releasing v1.0 later this year. We cannot be more happy with how things have turned out, thank you to everyone that has supported us in any way.
Boss Ifrit.
Boss minion, Djinn Rusty Shield.
Enemy Amanojaku
Enemy Penanggalan
Offensive Weapon Earth Whip.
Offensive Weapon Iron Grip.
Ability Coin Flipper.
Trinket Blood Rose.
Passion Die.
Chance to spawn Ifrit instead of Vetala on Act 2.
Rollable dice after critical indicators on top of the tray.
Buff Blood Linger.
Buff Great Vampire.
Buff Split Strike.
Buff Djinn Tear.
Buff Frozen Power.
Achievement Killer Instinct.
Achievement Blood Miracle.
Achievement Candy Shop.
Frozen Child can roll only 1 frozen die.
Ghost Saber can roll 3 Ghost Dice.
Sai can roll 10 D4s.
Molten Six can roll 6 D6s.
Skull Basher critical apply 1 stack of Bones Explosion to target.
Ghost Mask only gains a die from attacks.
Sort dice by type in Die For Health and Dice Fusion.
Shuck Pelt rarity to Rare.
Abyss Buff increases attack power by the amount of stacks.
Abyss Dice removed from collection.
Black Shuck's prompts to include Blood Linger
Bones Buff triggers when hit not only when losing hp.
Fetch Buff triggers when hit not only when losing hp.
Skeleton Bishop doesn't cast Ironhide.
Krampus Stag doesn't have Frostbite buff, but instead has Frozen Power buff
Critical Guard buff halves incoming critical attacks.
Removed Common Dice from the shop.
Renamed Frozen Shed to Frozen Bag.
Removed Snow Cover to Frostbite.
Stacking two types of poison won't kill the target.
Frozen Child Ability doesn't trigger after one use.
Have a nice weekend and keep rolling!