
Polish is now supported! Thanks to Maurycy Zarzycki!
Now displaying the click and production value of the selected material inside the material screen.
New option to keep your boon autopick selection between rebirths.
The game now auto-saves on exit to menu and exit to desktop button presses.
Changed the order of the early skills to help players towards more influencial skills, leading to a better early game experience.
Changed the Skill Tree scale, drag and capping system for a smoother experience.
Material Discount
Now affects the material level’s to a greater effect (up to 25% discount similar to the base upgrade effects)
Blood Lust
Cost Multiplier 10x → 7x
Full Potential Skill
Cost Multiplier 10x → 5x
Material Sparkles are now kept on scene change.
Each material now has a unique particle click effect.
Now defaulting the entrance floor to whichever floor is the highest one you’ve beaten unless it’s been manually modified.
Bug Brute
Minimum spawn level : 50 → 35
Bug Bear
Minimum spawn level : 75 → 65
Changed some floors at which items drop to give you more to explore earlier in your playthrough.
Item that used to drop at 25 now drops at 20
Item that used to drop at 50 now drops at 30
Item that used to drop at 100 now drops at 50
Item that used to drop at 150 now drops at 125
The equipment sprites now are tinted based on which material is selected.
Upgrades that use locked materials now show up as ???
Default FPS cap has been lowered from 300 → 150
Changed the player’s voice sfx to be deeper
Changed some text behavior in the familiar panel.
Updated some Localization strings for better consistency
Updated the X amount of damage every X seconds strings to used named variables so that they may be switched around with different languages.
Updated Ark Pixel fonts to support a greater amount of characters.
You are no longer to interact with god while in a dialogue.
Eye cursors now have a little arrow in the corner to indicate where the mouse pointer tip is.
Reorganized some settings in settings.
Changed base settings to be at 1080p instead of 1600x900
Now correctly calculating the trader’s Hemalith boost correctly.
No longer switching materials in the equipment room if you’ve got the map open and using a number shortcut.
Now doing an extra check before spawning boons to prevent familiar healing to be selected even if there’s no familiar alive.
Consumable items now correctly count down outside of combat.