Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
HorripilantNewsVersion 0.7.6
In-game event

Version 0.7.6

Horripilant · published 2 Jan 2026, 20:22 UTC · build 21366984

All newsPlayers around this dateRead on Steam

Version 0.7.6 is now LIVE

✨ What’s new?

Localization

  • Polish is now supported! Thanks to Maurycy Zarzycki!

Materials

  • Now displaying the click and production value of the selected material inside the material screen.

Settings

  • New option to keep your boon autopick selection between rebirths.

⚙️ Changes

General

  • The game now auto-saves on exit to menu and exit to desktop button presses.

Rebirth

  • Changed the order of the early skills to help players towards more influencial skills, leading to a better early game experience.

  • Changed the Skill Tree scale, drag and capping system for a smoother experience.

  • Material Discount

    • Now affects the material level’s to a greater effect (up to 25% discount similar to the base upgrade effects)

  • Blood Lust

    • Cost Multiplier 10x → 7x

  • Full Potential Skill

    • Cost Multiplier 10x → 5x

Materials

  • Material Sparkles are now kept on scene change.

  • Each material now has a unique particle click effect.

Combat

  • Now defaulting the entrance floor to whichever floor is the highest one you’ve beaten unless it’s been manually modified.

  • Bug Brute

    • Minimum spawn level : 50 → 35

  • Bug Bear

    • Minimum spawn level : 75 → 65

  • Changed some floors at which items drop to give you more to explore earlier in your playthrough.

    • Item that used to drop at 25 now drops at 20

    • Item that used to drop at 50 now drops at 30

    • Item that used to drop at 100 now drops at 50

    • Item that used to drop at 150 now drops at 125

Equipment

  • The equipment sprites now are tinted based on which material is selected.

  • Upgrades that use locked materials now show up as ???

Settings

  • Default FPS cap has been lowered from 300 → 150

Misc

  • Changed the player’s voice sfx to be deeper

  • Changed some text behavior in the familiar panel.

  • Updated some Localization strings for better consistency

  • Updated the X amount of damage every X seconds strings to used named variables so that they may be switched around with different languages.

  • Updated Ark Pixel fonts to support a greater amount of characters.

  • You are no longer to interact with god while in a dialogue.

  • Eye cursors now have a little arrow in the corner to indicate where the mouse pointer tip is.

  • Reorganized some settings in settings.

🐛 Bug Fixes

  • Changed base settings to be at 1080p instead of 1600x900

  • Now correctly calculating the trader’s Hemalith boost correctly.

  • No longer switching materials in the equipment room if you’ve got the map open and using a number shortcut.

  • Now doing an extra check before spawning boons to prevent familiar healing to be selected even if there’s no familiar alive.

  • Consumable items now correctly count down outside of combat.

More from Horripilant

Other announcements

All news
Community11 Sep 2026Official Merch DropHey y'all! While NG+ is not out quite yet and still needs time in the oven... I'm happy to announce the very first merch drop for Horripilant, featuring designs from the community, is now live! As a special thank you for early supporters, everyone who orders this week (Until Sept. 18th 1PM ET) will get 10% off their order! Get Your Horripilant Merch here! This drop includes 2 unique T-Shirt des…Esports13 Aug 2026Horripilant Releases on all consoles August 27th!Horripilant is set to release on PS5, Nintendo Switch and Xbox Series X/S on August 27th. The game you know and love is coming to consoles at the end of the month! Play again or get a console friend to try it out! Wishlist today! PS5 : Nintendo Switch : Xbox Series X / S : We're also hard at work working on NG+, we're doing cool stuff, takes a bit of time, look forward to it! Merch is coming so…Game update18 Jun 2026Version 1.4.1Version 1.4.1 is now LIVE This is a small update but one that has been requested for a LONG time. Controllers no longer control the game if the game’s window is out of focus! ⚙️ Changes · Now ignoring controller input while the game is unfocused. · Migrated to Godot 4.7 · Upgraded Sentry Godot addon from 1.3.2 to 1.6.0