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HorripilantNewsVersion 0.7.5 - Skill Tree V2!
In-game event

Version 0.7.5 - Skill Tree V2!

Horripilant · published 23 Dec 2025, 21:27 UTC · build 21298740

All newsPlayers around this dateRead on Steam

✨ What’s new?

General

  • [Playtest] Achievements are now unlockable throughout the game!

  • Characters now have more dialogue options which give further insight into the world.

Rebirth

14 new skills have appeared in the skill tree, which has a new look!

  • Work Experience

    • Start at a certain player level.

  • Defy Death

    • Saves you from death and heals for half of your max health once per dungeon run.

  • Stock Pile

    • Start with an amount of material.

  • Base Production

    • Start with an amount of each production upgrade for all materials.

  • Material Discount

    • Lowers the multiplier applied to the cost of material upgrades.

  • Speedy Clicks

    • Increases the material autoclicker click speed.

  • Sparkle Power

    • Multiplies the value of a sparkle.

  • Sparkle Chance

    • Multiplies the additive chance of spawning a sparkle with each click.

  • More Sparkles

    • Increases the amount of sparkles that appear.

  • Leftover Scraps

    • Get an amount of boons for each 10 floor under which your start your run from.

  • Rage

    • Get a damage multiplier inversely proportional to the amount of health you have.

  • Familiar Discount

    • Decreases the cost of producing new familiars.

  • Salvaging Expertise

    • Keep more meat from impaling a familiar.

  • Equipment Discount

    • Lowers the equipment price multiplier.

⚙️ Changes

  • Changed verbiage from “Manual Hit Points” to “Weak Points”

  • The 1000th door now shakes the game when opening.

  • Dialogues now queue into each other instead of cutting each other off.

  • Now calculating the meat given on familiar impale based on its health vs its cost instead of just the cost divided.

🐛 Bug Fixes

  • It’s no longer possible to go back from a certain trader’s trade / dialogue’s screen.

  • The effect of the helmet’s faster speed cap no longer is transferrable between saves.

  • Skills are no longer accidentally purchasable by clicking outside of its visible button.

  • Better node validity checking on weak point combo hit.

  • Fixed Skill description description box preventing skill hover.

More from Horripilant

Other announcements

All news
Community11 Sep 2026Official Merch DropHey y'all! While NG+ is not out quite yet and still needs time in the oven... I'm happy to announce the very first merch drop for Horripilant, featuring designs from the community, is now live! As a special thank you for early supporters, everyone who orders this week (Until Sept. 18th 1PM ET) will get 10% off their order! Get Your Horripilant Merch here! This drop includes 2 unique T-Shirt des…Esports13 Aug 2026Horripilant Releases on all consoles August 27th!Horripilant is set to release on PS5, Nintendo Switch and Xbox Series X/S on August 27th. The game you know and love is coming to consoles at the end of the month! Play again or get a console friend to try it out! Wishlist today! PS5 : Nintendo Switch : Xbox Series X / S : We're also hard at work working on NG+, we're doing cool stuff, takes a bit of time, look forward to it! Merch is coming so…Game update18 Jun 2026Version 1.4.1Version 1.4.1 is now LIVE This is a small update but one that has been requested for a LONG time. Controllers no longer control the game if the game’s window is out of focus! ⚙️ Changes · Now ignoring controller input while the game is unfocused. · Migrated to Godot 4.7 · Upgraded Sentry Godot addon from 1.3.2 to 1.6.0