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Sister RayNewsMajor Demo update!
Major update

Major Demo update!

Sister Ray · published 7 Dec 2025, 13:10 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

I'm glad to present you this major demo update! The changes are primarily aimed at player experience, smoothing out rough edges and making gameplay more engaging and varied.

Changes:

  • Smooth menu animations have been added.

  • Items can now be used during dialogue.

  • When dying or losing composure, you have an opportunity to restore your health or composure.

  • Seven new status effects have been added.

  • The "Agony" status now inflicts a random negative status on the player every few hours.

  • Prices in stores have been rebalanced. Cheap items have become slightly cheaper, and expensive items are now slightly more expensive.

  • More variety in drawing process while on high withdrawal.

  • Fewer lines are highlighted in red on high withdrawal (there will be fewer composure checks).

  • Sleeping on high withdrawal or while under the effects of stimulants will be more difficult.

  • All talents affecting character attitudes have been moved to the top of the talent tree and removed from the demo.

  • In their place, three new talents have been added, focused on pickpocketing.

  • The talent that increases the creativity stats when choosing emotional lines has been removed—the player always has this effect.

  • In its place, a talent has been added that increases the stats when failing composure checks.

  • Talents that simplify the drawing process have been replaced with more useful ones.

  • Some status effects have been added with new useful effects for drawing ("Peace" now removes the spiky dots, and "Concentration" removes the jerky movements caused by tics).

  • Drawing in the park will now take twice as long but will yield twice as much money (to reduce repetitiveness).

  • Difficulty levels are now separated for each save slot (please note that the update returns the difficulty level to the recommended value).

  • On the easy difficulty level, the drawing and pickpocketing mechanics have been significantly simplified.

  • Pickpocketing has become easier when using a gamepad.

  • One new music track has been added.

  • One new scene with the sister at home has been added.

  • Magnesium tablets can now be found in the stash on day one (they only appear when starting a new game).

  • The menu map has been slightly adjusted.

Bugfixes:

  • Fixed an issue with the game freezing after finishing a dialogue.

  • The dialogue selection text has been darkened to make it easier to see which option is selected.

  • Many changes to gamepad controls have been made. Playing has become more comfortable.

  • Minor bug and text fixes.

In the meantime, development is progressing rapidly, and the release is scheduled for early to mid spring 2026. Stay tuned for more news!

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