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ANIWARS: Call of the VoidNewsPatch 0.1.1
In-game event

Patch 0.1.1

ANIWARS: Call of the Void · published 3 Dec 2025, 22:07 UTC

All newsPlayers around this dateRead on Steam

Gameplay

  • Defense soft cap now start at 40 down from 50 and drops off faster.

  • Ticker Mine can now be placed underneath units.

  • Ticker mine damage reduced from 55-65 to 50-60.

  • Warpdroid's Warp can no longer target stealthed enemies.

  • Factory and Workshop stacks are now capped at 5.

  • Faction building descriptions now clarify that destroying them removes the buff.

  • All Shield Charged items buffs now stack.

  • Trash-digger's Gloves per junk item effect updated, Health 25 -> 20, Lifesteal 10 -> 15.

  • Lifesteal items now show percentage sign after value.

Game Flow

  • Armory will now show up before entering a battle to avoid missing to equip new items.

  • Exiting a battle now takes you back to the main menu and Continue directly loads you into the same battle again.

Save System Rework.

  • Complete rework of the save system. Save files are now properly stored inside the Application.persistentDataPath folder instead of the StreamingAssets folder.

  • Save files are now encrypted to prevent outside manipulation.

  • Steam Cloud is now enabled for save files!

Note that this rework will break current save files and reset all your settings (sorry for that) but it's a necessary upgrade to support future meta progression and unlockables.

Misc

  • Improved AI unit scoring. General targeting improvement with focus on making the AI prioritize low health enemies more.

  • Improved battle unit composition algorithm.

  • Updated Deadly battle music.

  • Updated maps that were too tight with too many choke points.

  • Placement cap now always show x/6 to make it more clear that 6 is the maximum cap.

  • Void storm event choice number one now last 2 battles down from 3.

  • The Vault event choice number one now give 5 items and say 2 battles instead of 3

More from ANIWARS: Call of the Void

Other announcements

All news
Game update12 Sep 20260.3.5 AI improvements and bug fixesThe AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning) · Made AI more likely to focus low health targets. · Added Unequip All button to Armory. · Updated main menu logo. · Fixed Whizz Hydra dialogue. · Fixed OnPostAttack effects running for dead units. (led to softlocks) · Possible fixe…Game update31 Aug 20260.3.4 mini updateHigh-grade Revolver MK.2 now gets triggered by Retaliation Break. · Cat Tail now gets triggered by Retaliation Break. · Fixed Outpost description. · Fixed missing new line in Abandoned Mine event. · Breacher's passive now uses the correct description.In-game event18 Aug 20260.3.3 Military buffs and reworks, plus Hardmode Achievements.Units · New Soldier ability: Sabotage Grenade , Deal 40-50 damage to the target and 50% of that to adjacent tiles. Deals 2x damage to Buildings. · New Soldier passive: On Guard , Gain Retaliation Break immunity and take 25% less damage when standing next to an allied Unit. · New Sniper Passive: Optimal Range , Damage varies with range: 75% at 1 tile, 100% at 2 tiles, 115% at 3+. · Medic's passi…