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ANIWARS: Call of the VoidNewsPatch 1.1.0
Game update

Patch 1.1.0

ANIWARS: Call of the Void · published 26 Nov 2025, 21:48 UTC

All newsPlayers around this dateRead on Steam

Quality of life and UI

  • Added range preview for unit abilities via hover + [CTRL]. Should help with some of those nasty knock out deaths ;)

  • Improved unit movement highlight accuracy. Sometimes inaccessible tiles were highlighted in white.

  • Made it possible to move multiple steps at once while interacting with the Scenario Map, instead of having to move zone by zone one step at the time.

  • Commander ability side buttons now show up 5 turns before coming off cooldown and play an animation, plus a sound effect when they are ready to be used.

  • Recruitment name box is now prefilled with a random name to make it faster for people who dont want to come up with names.

  • It's now possible to rename units by clicking their names inside the Armory.

  • ESC now closes the Recruitment name box (if open) instead of the whole Recruitment window.

  • Added tooltip when hovering Rogue units inside Recruitment.

  • Added tooltip when hovering Boss locked counter text.

  • Added tooltip when hovering Alert Level text.

  • Added "coming soon" tooltip on unavailable commanders. Sorry for the confusion.

Gameplay and Balance

  • Alert Level now only increases when completing a battle. This is largely to make it be more consistent with how other mechanics work and make it less confusing.

  • Alert Level maxes out at 3 instead of 5, each stack increase enemy commander power by 8 up from 5.

  • Soldier's Guard no longer expire from damage sources that are not a direct attack.

  • Guard can now be applied to other allied units.

  • Guard now gives +10 DEF and scales with Ability Power.

  • Assassin's passive, Isolation now trigger retaliation break.

  • Assassin's ability, Stealth Grenade now also gives +20 Ability power and scales with Ability Power.

  • Increased Stealth Grenade cost to 15 from 10.

  • Akimbo's ability, Bunny Jump now scales with Ability Power.

  • Increased Railgunner's ability, Piercing Shot damage from 30-40 to 35-45.

  • Increased Rocket's ability, Catastrophe damage from 25-45 to 35-50.

  • Increased Sniper's ability, Ticker Mine damage from 40-50 to 55-65.

  • Increased Ticker Mine cost to 15 from 10.

  • Medic's ability, Patch Up damage increase buff now scale with Ability Power.

  • Increased Patch Up healing from 25-35 to 30-35.

  • Increased Patch Up Cost to 20 from 15.

  • Increased Mercenary's ability, Bola Shot damage from 15-20 to 20-25

Music

  • Added deadly battle music.

Bug Fixes

  • Fixed a very rare bug where units got duplicated after a battle. (Credit to Jamma)

  • Fixed stat display bug when reordering items on a unit inside the Armory.

Misc

  • Updated Windup Scrapgun description.

  • Shield Charged System (item) buff now stacks.

  • Pleasant Perfume (item) now gives 20 ability power, matching the description.

More from ANIWARS: Call of the Void

Other announcements

All news
Game update12 Sep 20260.3.5 AI improvements and bug fixesThe AI should now be less likely to overextend for attacks or abilities when a better movement or positioning option is available. (might still require some tuning) · Made AI more likely to focus low health targets. · Added Unequip All button to Armory. · Updated main menu logo. · Fixed Whizz Hydra dialogue. · Fixed OnPostAttack effects running for dead units. (led to softlocks) · Possible fixe…Game update31 Aug 20260.3.4 mini updateHigh-grade Revolver MK.2 now gets triggered by Retaliation Break. · Cat Tail now gets triggered by Retaliation Break. · Fixed Outpost description. · Fixed missing new line in Abandoned Mine event. · Breacher's passive now uses the correct description.In-game event18 Aug 20260.3.3 Military buffs and reworks, plus Hardmode Achievements.Units · New Soldier ability: Sabotage Grenade , Deal 40-50 damage to the target and 50% of that to adjacent tiles. Deals 2x damage to Buildings. · New Soldier passive: On Guard , Gain Retaliation Break immunity and take 25% less damage when standing next to an allied Unit. · New Sniper Passive: Optimal Range , Damage varies with range: 75% at 1 tile, 100% at 2 tiles, 115% at 3+. · Medic's passi…