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CroakwoodNewsCroakwood at Vancouver Game Garden
Community

Croakwood at Vancouver Game Garden

Croakwood · published 18 Sep 2025, 12:00 UTC

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We're bringing a first demo of Croakwood to Vancouver Game Garden on September 27-28, alongside many other great games from local independent developers.

If you happen to be in Vancouver we'd be excited if you come and give it a try! The demo encompasses a slice of roughly the first hour of gameplay with a focus on town building mechanics.The event location is the Roundhouse Community Centre at 181 Roundhouse Mews in Vancouver. Entrance is on September 27 and 28 from 11am to 5pm and is completely free.It's the first time we're showing the game in public, so it'll be very interesting to see what kind of feedback we receive and what works well and what doesn't :)

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Community10 Aug 2026Devlog #12 - A Tale Of OptimizationWe've recently started working on Mac support for Croakwood. While there's still some work left to do it's generally working now, but the performance initially wasn't quite as good as we were hoping. So we investigated what's going on and here's the story of what we found :) When rendering a game, the CPU needs to tell the GPU what it's supposed to draw, so it needs to send a long list of instr…Community6 Jun 2026Early Access Release Window & Gameplay TrailerWe're on track to release Croakwood into Early Access this winter! Check out our new trailer that's giving a look at lots of new things: What is Early Access? Early Access means the game is available to buy and play while it's still being actively developed. The game regularly receives free updates with the newest completed features and content. Why Early Access? We think that we are able to ma…Community1 Jun 2026Devlog #11 - World DesignHey! Don't forget to check out Wholesome Direct this Saturday :) This month we made a lot of progress in how our game world is put together and designed. The way our game world works is a bit like a puzzle. We have individual pieces that we design by hand, and then the game automatically pieces them together to create the world. We can rotate pieces, randomize where the connection points are an…