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Graces: Posthumous WishNewsOur plans
Community

Our plans

Graces: Posthumous Wish · published 10 Aug 2025, 07:57 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

TomoToro are not sitting idle. Very soon we will update the Graces, adding new languages: Spanish, Ukrainian, Chinese and Japanese. Many thanks to those who helped us in this difficult task!

We are also working hard on Amnea28 so that you could enjoy this amazing story. Recently we updated the trailer, improving the graphics and visual effects. What kind of improvements, you might ask? Perhaps it is worth telling in more detail.

Amnea28 was originally released in 2022, and now, for the release on Steam, we are updating the backgrounds and CG arts. Yes, Amnea was created before Graces, which will probably be pretty noticeable. But we are trying to do everything we can so that you can enjoy not only the complex story of the old hotel, but also beautiful illustrations. Listed below are several examples of the new arts.

If the story of Amnea intrigues you, do not forget to add the game to your wishlist! This is very important to us! We love you and are doing our utmost to release the game!

More from Graces: Posthumous Wish

Other announcements

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Community8 Sep 2026Anime Game Festival!Hello~! Graces: Posthumous Wish takes part in the Anime Game Festival!Community11 May 2026Storyteller’s Festival!Hello~! Graces: Posthumous Wish takes part in the Storyteller’s Festival! The Storyteller's Festival is a celebration of story-centric games - featuring visual novels and narrative-filled experiences where player decisions, character development, and branching storylines take center stage. Our story will definitely not leave you indifferent! (Many people even cry...)Esports4 May 2026Amnea28 NewsHello everyone! Now we are working on the visual novel Amnea28. We wanted to release the game as soon as possible, but hit a roadblock after deciding to upgrade the game to Full HD resolution so it could match Graces in quality. We may have slightly overestimated our capabilities, given the scale of the visual novel (50h), but we’re doing our best and steadily moving toward release. The English…