Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rootin' Tootin' Lootin' & Shootin'NewsLoads of Buffs (Early Access 55.1)
Major update

Loads of Buffs (Early Access 55.1)

Rootin' Tootin' Lootin' & Shootin' · published 9 Aug 2025, 13:43 UTC · build 19539418

All newsPlayers around this dateRead on Steam
  • Reworked combo system

    Combo now goes up by x0.5 for each enemy killed and takes longer to deplete
  • Combo meter now shows the length of your combo
  • Money counter is now faster and displays how much money you just collected or spent
  • Added Upgrades

    • Espresso

      Time is stopped while you are invincible
    • Toast

      Items which cost 0 charge block damage for 2 extra turns
    • Shots Plus

      You shoot 50% more bullets in a spread
    • Demon Orb

      Whenever you would normally be invincible, you instead deal 3× damage
    • Diamond Tip

      The tip of your melee weapons deals 2× damage
    • Mini Moon

      A moon orbits you. It blocks any attack that hits it and comes back after 4 turns
    • Bayonet

      When you shoot, you also melee attack up to 1.5 tiles away, but your bullets deal 25% less damage

  • Changed Upgrades

    • Double Barrels

      Your bullets deal 25% less damage -> You gain charge 3/4× as fast
    • Shooting Star

      1 in 10 chance to deal triple damage -> 1 in 10 chance to deal quadruple damage
    • Stopwatch

      Enemy bullets move 3/4 as fast - Enemy bullets move 2/3× as fast
    • Bloody Disc

      Your bullets deal 75% more damage - Your bullets deal 1.5× damage
    • Pea Pod

      Items can be used without charge if you used an item last turn. You have 50% more ammo, but deal 25% less damage -> You can use an item without the required charge if you used an item last turn
    • Shotgun Shell

      You shoot 50% more bullets in a spread -> You shoot 200% more bullets, but you gain charge 60% as fast and have 25% less ammo
    • First Aid Kit

      Bandages take 4 charge to use -> 1 charge
    • Haunted Sheet

      Now summons a ghost pigeon that shoots you every 4 turns, instead of a homing bullet
    • Cactus Thorns

      Now works with other upgrades
    • Bullet Thrusters

      Your bullets deal 50% more damage -> 75% more damage
    • Shield of Legend

      All attacks from the front are blocked when waiting -> All attacks from the front are blocked, but instead push you away
    • Cheese Wedge

      Coins extend your combo by 2 turns -> 4 turns
    • Dodge Cape

      You have a 15% chance to dodge attacks -> 20% chance
    • Scissors

      Your melee have 50% less range -> 25% less range
    • Fire Pepper

      Renamed from Firestep, now stacks and lasts 8 turns instead of 4
    • Battery Acid

      You deal 100% more damage, but when your charge is full, you take damage and your charge resets to 0 -> You deal 75% more damage, but when your charge is full, it resets to 0
    • Rogue's Dagger

      Now stacks and has an animation
    • Dartboard

      You gain 25% damage for each attack without missing, up to 125% -> You gain 50% damage for each attack without missing, up to 250%
    • Lucky Star

      Your attacks deal 50% more damage -> 75% more damage, also added a glow effect when ready

  • Changed Weapons

    • Shell

      Now works with upgrades and doesn't make you bounce off whatever you hit
    • Shield

      Block all damage for 2 turns -> Block all damage for 3 turns
    • Spurs

      You can move 3 tiles without advancing time -> Stop time for 5 turns
    • Baseball Bat

      Now works with upgrades
    • Lasso

      Pull enemies up to 6 tiles away towards you and stun them for 4 turns -> Throw a lasso. It travels 4 tiles each turn and stops enemies from attacking or moving until attacked
    • Flail

      Swing a spikeball around you for 2 turns. It deals 2 damage -> Swing a spikeball around you for 6 turns. It deals 2 damage and blocks bullets
    • Blowgun

      Lasts 6 turns -> 8 turns, Charmed enemies can now see enemies through walls and can walk

  • Removed Upgrade

    Multiball

  • Updated Sprites

    • Ectoplasm
    • Fire Pepper

  • Upgrade inventory now displays counters for upgrades that use them
  • Coyote now uses a Bowie Knife instead of a Revolver
  • Melee weapons are now visibly longer or shorter depending on their range
  • Combo timer now stops when you exit the level
  • Combo timer now stops when time is stopped
  • Replays menu is now split into pages, and no longer crashes from trying to create a massive image
  • Fixed bullet repellent - now only repels enemy bullets that are in your line of sight
  • Fixed charmed enemies not being able to attack each other on Pimento and higher difficulties
  • Fixed sentries not working with upgrades
  • Fixed Foam Dart
  • Fixed crash when using Bloody Disc
  • Fixed sideways cacti

More from Rootin' Tootin' Lootin' & Shootin'

Other announcements

All news
Game update7 Oct 20251.6Fixed crash when using Bar of Soap and Lightning in a Bottle · Fixed interaction between 1 Ton Weight and Popcorn · Prism no longer stacksCommunity28 Aug 20251.0 LaunchRootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it will be 25% off for a week. In addition, the game's soundtrack is now available to purchase! If you have been enjoying my game so far, I would really appreciate it if you could spr…Game update27 Aug 2025v1.0Pits now kill all enemies instantly, instead of dealing 10 damage · Bosses can no longer fall in pits · Adjusted difficulty levels 3 and 6 · Made some enemies in the jungle a bit weaker · Less lava appears in the jungle now · Redesigned T-Rex's sprites · Safety Goggles now protect against lava