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Rootin' Tootin' Lootin' & Shootin'NewsFaded Walls (Early Access 52.1)
In-game event

Faded Walls (Early Access 52.1)

Rootin' Tootin' Lootin' & Shootin' · published 19 Jul 2025, 13:03 UTC

All newsPlayers around this dateRead on Steam
  • Added fog effect to walls, which can be adjusted in the settings
  • Bouncing bullets now gain 50% damage each bounce, instead of 1 damage
  • Removed Upgrade - Split Shot

  • Added Upgrades

    • Rechargeable Battery

      When full, your battery can store 2 more charges for later
    • Safety Goggles

      Fire and explosions can't hurt you
    • Popcorn

      Your bullets split in 2 after hitting an enemy
    • Whiteboard

      Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move

  • Changed Upgrades

    • Magnet

      Combined with Cheese Wedge
    • Loyalty Card

      Items and Upgrades cost 80% as much -> 75% as much
    • Micro Mushroom

      Removed 15% damage penalty
    • Lightning in a Bottle

      deal 25% less damage -> gain charge 25% slower
    • Charge Plus

      You gain charge 25% faster -> 33% faster
    • Energy Drink

      You gain charge 50% faster -> 66% faster
    • Mech Fist

      Knockback affects all your attacks instead of just melee
    • Gold Sword

      You deal 15% less damage, but 3% more damage for each $100 you have -> You deal 100% more damage, but it costs $15 for each point of damage added

  • Changed Enemies

    • Raptor

      It can now walk around when it doesn't have line of sight, and shoots bullets out to the sides, instead of at you
    • Mushroom

      Now only starts shooting when it can see you
    • Spitter Plant

      Reduced firing timer by 1 turn
    • Fire Frog

      Reduced fireball size
    • Giant T-Rex

      All moves are a bit faster and it can walk around more often

  • Added animation to Chainsaw
  • Added sound effects to Chainsaw
  • Redesigned Replays Menu - Now lists level, money and upgrades
  • Enemy flames now render beneath other graphics
  • Added screen transition when you beat the game
  • Added visual effects for dying
  • Attacks which deal less than 1 damage now deal 1 damage every time
  • Bullets now have a range limit of 1000 tiles, improving performance
  • Charge upgrades now effect the rate at which the battery starts charging after using an item
  • Fixed Duck firing more shots than intended
  • Removed dynamic lights from fire attacks to improve performance
  • Fixed a crash when dying
  • Fixed a crash when using shockwave and lightning in combination
  • Fixed crash when using Bobby Pin

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Game update7 Oct 20251.6Fixed crash when using Bar of Soap and Lightning in a Bottle · Fixed interaction between 1 Ton Weight and Popcorn · Prism no longer stacksCommunity28 Aug 20251.0 LaunchRootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it will be 25% off for a week. In addition, the game's soundtrack is now available to purchase! If you have been enjoying my game so far, I would really appreciate it if you could spr…Game update27 Aug 2025v1.0Pits now kill all enemies instantly, instead of dealing 10 damage · Bosses can no longer fall in pits · Adjusted difficulty levels 3 and 6 · Made some enemies in the jungle a bit weaker · Less lava appears in the jungle now · Redesigned T-Rex's sprites · Safety Goggles now protect against lava