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Rootin' Tootin' Lootin' & Shootin'
News
Faded Walls (Early Access 52.1)
In-game event
Faded Walls (Early Access 52.1)
Rootin' Tootin' Lootin' & Shootin'
· published
19 Jul 2025, 13:03 UTC
All news
Players around this date
Read on Steam
Added fog effect to walls, which can be adjusted in the settings
Bouncing bullets now gain 50% damage each bounce, instead of 1 damage
Removed Upgrade - Split Shot
Added Upgrades
Rechargeable Battery
When full, your battery can store 2 more charges for later
Safety Goggles
Fire and explosions can't hurt you
Popcorn
Your bullets split in 2 after hitting an enemy
Whiteboard
Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move
Changed Upgrades
Magnet
Combined with Cheese Wedge
Loyalty Card
Items and Upgrades cost 80% as much -> 75% as much
Micro Mushroom
Removed 15% damage penalty
Lightning in a Bottle
deal 25% less damage -> gain charge 25% slower
Charge Plus
You gain charge 25% faster -> 33% faster
Energy Drink
You gain charge 50% faster -> 66% faster
Mech Fist
Knockback affects all your attacks instead of just melee
Gold Sword
You deal 15% less damage, but 3% more damage for each $100 you have -> You deal 100% more damage, but it costs $15 for each point of damage added
Changed Enemies
Raptor
It can now walk around when it doesn't have line of sight, and shoots bullets out to the sides, instead of at you
Mushroom
Now only starts shooting when it can see you
Spitter Plant
Reduced firing timer by 1 turn
Fire Frog
Reduced fireball size
Giant T-Rex
All moves are a bit faster and it can walk around more often
Added animation to Chainsaw
Added sound effects to Chainsaw
Redesigned Replays Menu - Now lists level, money and upgrades
Enemy flames now render beneath other graphics
Added screen transition when you beat the game
Added visual effects for dying
Attacks which deal less than 1 damage now deal 1 damage every time
Bullets now have a range limit of 1000 tiles, improving performance
Charge upgrades now effect the rate at which the battery starts charging after using an item
Fixed Duck firing more shots than intended
Removed dynamic lights from fire attacks to improve performance
Fixed a crash when dying
Fixed a crash when using shockwave and lightning in combination
Fixed crash when using Bobby Pin
More from Rootin' Tootin' Lootin' & Shootin'
Other announcements
All news
Game update
7 Oct 2025
1.6
Fixed crash when using Bar of Soap and Lightning in a Bottle · Fixed interaction between 1 Ton Weight and Popcorn · Prism no longer stacks
Community
28 Aug 2025
1.0 Launch
Rootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it will be 25% off for a week. In addition, the game's soundtrack is now available to purchase! If you have been enjoying my game so far, I would really appreciate it if you could spr…
Game update
27 Aug 2025
v1.0
Pits now kill all enemies instantly, instead of dealing 10 damage · Bosses can no longer fall in pits · Adjusted difficulty levels 3 and 6 · Made some enemies in the jungle a bit weaker · Less lava appears in the jungle now · Redesigned T-Rex's sprites · Safety Goggles now protect against lava