- Added a tutorial level
- Rooms are bigger, increased from 3x3 - 6x6 up to 4x4 - 7x7
- Improved variety of room layouts
- Removed bones - keys now give you an upgrade slot
- Keys now drop where they originally spawned, rather than where the boss was killed
Added Upgrades
Satellite Dish
You control the movement of your bulletsHaunted Sheet
A ghost constantly chases you down. It deals 3 damage and can hurt both you and enemiesEctoplasm
Your bullets pass through walls, but travel 15% slower1 Ton Weight
Your bullets are shockwaves, but travel 25% slower
Added Item - Chainsaw
Deal 1 damage up to 2 tiles away. You may attack again on your next turn
Changed Items
Mattock
2 charge -> 3 chargeGuided Missile Launcher
When used, you now switch from controlling Flint to the missile. You can stop controlling the missile by waitingBlunderbuss
Projectile no longer passes through wallsFlail
Can now be affected by upgradesAdded Enemy - Mushroom
Every 7 turns, shoot a burst of slow moving, bouncy spores
Changed Enemy - Spitter Plant
Shoots a stream of bullets at you for 5 turns, then sleeps for 5 turns
Enemies in Infinite Ammo mode have a bit less healthCombined Map and Compass into one upgradeLanterns have been redesigned and are now animatedHeld items now used upgraded item graphicsShops now have a wooden floorExit rooms now resemble the area they lead toCustom levels can now be played without being in the level editorDifficulty levels have been tweakedAdjusted enemy shockwaves to make them easier to dodgeMouse movements are now only recorded when enabled in the settingsFlashing bullets can be turned off in the settingsFixed graphics appearing in the wrong placesFixed a crash involving FeathersFixed a crash involving piercing bulletsFixed animation issues on some enemiesFixed Flail getting caught on walls