Added Infinite Ammo gamemode
Added Upgrades
Energy Drink
You gain charge 50% faster, but deal 15% less damageFrench Fries
Your bullets move 75% faster, but have slight random spreadMirror
Your bullets come back to you, dealing double damage on the way backLemon
Waiting increases your damage by 100% up to 3 times. Moving will remove the buffCatapult
Your bullets deal 100% more damage, but only travel 4 tilesMultiball
You shoot 50% more bullets in a linePrism
Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damageFoam Dart
You can pick up your bullets after shooting, but they move 15% slower
Added Item - Pocket Pistol
Shoot a bullet. It deals 1 damage and moves 4 tiles each turn
Changed Upgrades
Cracked Skull
now only gives invincibility when an enemy is killedEightfold Steel
Your melee attacks can destroy bullets -> Your melee attacks can destroy bullets and deal 25% more damageFireworks
Only creates one pool of fire for each bullet, rather than the number of bullets that were shotMech Fist
15% more melee damage -> 20% more melee damageFirst Aid Kit
You now have 1 more inventory slotRandom Spread
Increased spreadMicro Mushroom
You are 2/3 as large and deal 15% less damage -> You are 75% as large and deal 15% less damage. Enemy bullets are also 75% as largeHotsauce
Your bullets are fireballs, but only move 80% as fast -> Your fire deals +100% damage and lasts 2 more turnsBlueprint
Now clearly shows what upgrade is being copiedBackup Buddy
Renamed to Casing Shot and shoots a bullet casingShot Speed Plus
25% faster bullets -> 30% faster bulletsSmall Bullets
50% faster bullets -> 60% faster bulletsChanged Items
Ice Blast
Moves 2 tiles each turn -> 4 tiles each turnMagic Missile
Increased spreadWhip
2 charge -> 1 charge, 10 uses -> 15 usesBowie Knife
6 uses -> 8 usesLongsword
Hits in a much larger areaSledgehammer
Direct hit can destroy blocksBubble Wand
5 uses -> 3 usesShotgun
Reduced spreadSawn-Off Shotgun
Reduced spreadAdded a fourth item upgrade to each shopImproved held position of all itemsNecromancer is smarter and now shootsSwamp Hag no longer spawns a voodoo doll at half healthSwamp Hag's homing shot now only travels 10 tilesLevels are more linear and have fewer side roomsAll melee weapons hit in a larger areaAdjusted various enemies' healthTrying to use an item while hovering over Flint will now result in waiting insteadCrates and pots are now spread more evenly throughout levelsThe number of enemies in each level increases more slowlyThrown items now stop when they hit a wall, instead of gliding along the wallThrown items that have pierced an enemy can no longer be picked back upPower Pommel shots are biggerItem upgrades now have an upgrade symbol next to themItem collection stats are no longer increased by replay playbackFixed Blueprint turning into copied upgrade when movedBandage price is now inversely proportional to how many hearts you haveReplays now track your aim over time and can play it backFixed Festive Potted PlantFixed a desyncFixed Upgrade swap crashHiding the HUD now also hides tooltips and replaces the in-game cursor with the hardware cursorFixed Shell crash