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BRUTALISTICK VRNewsEarly Access Feature Update #9.2 - Not Gonna Let This One Slide
In-game event

Early Access Feature Update #9.2 - Not Gonna Let This One Slide

BRUTALISTICK VR · published 22 Jun 2025, 23:32 UTC · build 18958617

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This update has been a long time coming, physics-based slides and bolts did not seem feasible for the longest time but now we have 'em. Keep in mind that while I did test it out on every weapon at least once, there may still be a few bugs here or there where the weapon might not behave quite as you'd expect. Just let me know if you encounter anything like that and I'll do my best to quickly fix it.
In addition to this, scopes have finally been fixed (at least I sure hope so, seemed to work in my tests), bone breaking got another pass and stats are now tracked and shown in the Main Hub.
And last but not least, not a gameplay changing update in any way but there's new art for the game on the Steam Store page and in the Library, which, in my opinion, is a bit nicer than the previous version was.

Changelog:

  • Added physics-based slides, bolts, and pumps. Racking a pistol with another one or even against an enemy or the environment is now possible. Even bolt-actions can be operated without having to grab the bolt or pump-actions can be pumped with one hand.
  • Added player stats to the Main Hub so you have a nice overview of both your playstyle and the extent of the carnage you've caused. These aren't retroactive, unfortunately, so past playtime doesn't count.

  • Reworked bone breaking. Grabbing with one hand is not enough to break joints anymore, you need either two hands on one joint or have an anchoring hand on another body part for it. This means that accidental snapping should no longer happen. Also slightly tuned the values required for some breaks.

  • Added a Crowbar. What kind of a physics-based game are we without one?

  • Added support for alpha/transparent materials in mods

  • Scopes should no longer break
  • Pump-action pumps no longer feel floaty and the pumping hand is now properly attached to your forearm
  • Fixed the cause of death not applying properly from time to time (should count decapitations more reliably now)


Revolvers still work the way they used to but with this in my arsenal now, I should be able to make an even better, more physics-based version of them soon.

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