Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Rootin' Tootin' Lootin' & Shootin'
News
Bullet Visibility (Early Access 48.1)
In-game event
Bullet Visibility (Early Access 48.1)
Rootin' Tootin' Lootin' & Shootin'
· published
21 Jun 2025, 14:23 UTC
· build
18950234
All news
Players around this date
Read on Steam
Your bullets are now a lighter colour than enemy bullets
Enemy bullets that are about to hit you now flash red
Reduced all prices by 20%
Glass mode no longer doubles your damage, instead enemies have 60% health
Lightning now works with homing and other effects applied when a bullet moves
Boomerang no longer homes in on the player and now deals double damage on the way back
Bosses fall down faster and the key only disappears once the boss has landed
In Classic mode, there is 1 more crate on each floor
Upgrades have a bigger area to click and drag
Added bigger cursor when hovering over a button
Pixel perfect graphics can now be toggled
Summoned enemies no longer drop items on Glass mode
Thrown items which are lightning travel until they hit something, instead of stopping before moving at all
Price tags now get larger to fit 4 digit and 5 digit prices
Secret rooms now contain money
Improved Swamp wall graphics
The mines are slightly brighter
Zoom settings are now applied correctly instantly, instead of having to restart the game
Rearranging upgrades is now recorded in replays
Fixed stacking items of differing quantities
Fixed a crash when stacking items
Fixed Bobby Pin crash
Bouncing no longer stops Matchsticks from igniting
Fixed lightning collision detection
Fixed a crash involving lightning collision detection
Fixed random seed desync issues
More from Rootin' Tootin' Lootin' & Shootin'
Other announcements
All news
Game update
7 Oct 2025
1.6
Fixed crash when using Bar of Soap and Lightning in a Bottle · Fixed interaction between 1 Ton Weight and Popcorn · Prism no longer stacks
Community
28 Aug 2025
1.0 Launch
Rootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it will be 25% off for a week. In addition, the game's soundtrack is now available to purchase! If you have been enjoying my game so far, I would really appreciate it if you could spr…
Game update
27 Aug 2025
v1.0
Pits now kill all enemies instantly, instead of dealing 10 damage · Bosses can no longer fall in pits · Adjusted difficulty levels 3 and 6 · Made some enemies in the jungle a bit weaker · Less lava appears in the jungle now · Redesigned T-Rex's sprites · Safety Goggles now protect against lava