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Rootin' Tootin' Lootin' & Shootin'NewsBullet Visibility (Early Access 48.1)
In-game event

Bullet Visibility (Early Access 48.1)

Rootin' Tootin' Lootin' & Shootin' · published 21 Jun 2025, 14:23 UTC · build 18950234

All newsPlayers around this dateRead on Steam
  • Your bullets are now a lighter colour than enemy bullets
  • Enemy bullets that are about to hit you now flash red
  • Reduced all prices by 20%
  • Glass mode no longer doubles your damage, instead enemies have 60% health
  • Lightning now works with homing and other effects applied when a bullet moves
  • Boomerang no longer homes in on the player and now deals double damage on the way back
  • Bosses fall down faster and the key only disappears once the boss has landed
  • In Classic mode, there is 1 more crate on each floor
  • Upgrades have a bigger area to click and drag
  • Added bigger cursor when hovering over a button
  • Pixel perfect graphics can now be toggled
  • Summoned enemies no longer drop items on Glass mode
  • Thrown items which are lightning travel until they hit something, instead of stopping before moving at all
  • Price tags now get larger to fit 4 digit and 5 digit prices
  • Secret rooms now contain money
  • Improved Swamp wall graphics
  • The mines are slightly brighter
  • Zoom settings are now applied correctly instantly, instead of having to restart the game
  • Rearranging upgrades is now recorded in replays
  • Fixed stacking items of differing quantities
  • Fixed a crash when stacking items
  • Fixed Bobby Pin crash
  • Bouncing no longer stops Matchsticks from igniting
  • Fixed lightning collision detection
  • Fixed a crash involving lightning collision detection
  • Fixed random seed desync issues
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