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BRUTALISTICK VRNewsEarly Access Feature Update #7.1
Game update

Early Access Feature Update #7.1

BRUTALISTICK VR · published 24 Dec 2024, 16:08 UTC

All newsPlayers around this dateRead on Steam

Changelog:

  • Enemy upper bodies now have a more accurate collider. Should have more reliable behavior with wounds, flowing blood and overall collision accuracy.

  • Enemies now have flowing blood from their wounds again
  • Dynamic objects now receive blood splatters again
  • Mission progress counter on player arm now works properly
  • Fixed 50BMG Sniper Rifle housing a tiny sun
  • Fixed uploading mod maps if props weren't included in the map
More from BRUTALISTICK VR

Other announcements

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Game update14 Aug 2026Early Access Feature Update #10, Patch 3.2Changelog: · Added option to switch between controller-based and headset-based movement · Slightly redesigned Controls tab in the settings to look cleaner · Fixed enemies in Infection mode not reanimatingGame update10 Aug 2026Early Access Feature Update #10, Patch 3.1This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experie…In-game event8 Aug 2026Early Access Feature Update #10, Patch 3The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved. Changelog: · Greatly improved slicing at higher velocities · Added volume…