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RailroaderNewsExperimental: Railroader 2024.6.3
In-game event

Experimental: Railroader 2024.6.3

Railroader · published 21 Dec 2024, 21:04 UTC

All newsPlayers around this dateRead on Steam

Our long-awaited 2024.6.3 update is here! The big new feature is Timetables – check out the video below which gives you an overview as well as in-depth instructions. We've also added new buildings, quality of life features and enhancements, and a raft (flat car?) of bug fixes.

Watch on YouTube

Railroader 2024.6.3 Release Notes

  • Added timetables! Timetables must be enabled in Company Settings and, for passenger trains, cause passengers to gather accordingly. Additionally, Auto Engineers of timetable passenger trains will wait until the timetable departure time. For details, see the Timetables section in the Guide (F1) – or watch the video above! (RR-558)
  • Added Ela Farm Supply building and others. (Thanks, Ben aka Xyvoracle!) Extended track at Ela Farm Supply to suit.
  • Added multiplayer settings: Trainmaster Manages Crew Assignments and Restrict Equipment Control to Train Crew. (RR-398)
  • Assigning the train crew of a steam engine now assigns the train crew of its tender. Existing engines need to be unassigned and reassigned in order to set the tender train crew.
  • Crews panel in Settings now shows crews with active Auto Engineers as Active.
  • Added Time window to ease advancing time, available by clicking the clock in the top right corner, F3 by default, or via the Company Settings panel. (RR-605)
  • Added Shift-Click on anglecock to toggle between open and close, or jump to nearest if in the middle.
  • Rail ends now properly rendered with faces.
  • Changed AE default minimum passenger stop duration to one minute. Changed slider minimum to 30s.
  • Re-added seconds to the top right corner HUD as time is 1:1.
  • `/wait` and `/time` console commands how accept `hh:mm` format times in addition to decimal hours.
  • Adjusted AE waypoint routing to be more likely to run around when the run around distance is not short.
  • Fixed AE disabling Cut Out when in a rear end helper configuration. (RR-596)
  • Improved consistency of terrain loading performance.
  • Baggage cars can now be sent to repair tracks. (RR-473)
  • Fixed joining game from Steam invite when Railroader is not already running. (RR-541)
  • Fixed AE Waypoint stopping if switch behind it is lined differently than it wanted it. (RR-597, RR-606, RR-621)
  • Fixed AE Waypoint lining switches that are behind a fusee. (RR-598)
  • Fixed AE Waypoint lining switches that are behind a signal, causing the signal to drop. (RR-638)
  • Fixed AE Waypoint repeatedly lining a switch when its moves would put it within fouling distance of both. (RR-626)
  • Fixed AE Waypoint blowing whistle when first engaging. (RR-635)
  • Fixed AE trains unexpectedly coupling to cars in cases where the leading car is far from engine. (RR-611, RR-617)
  • Improved consistency of AE calculation of fouling point. (RR-607)
  • Updated AE documentation to refer to the HUD; added "Control Mode" and "Status" labels. (RR-602)
  • Windows now remember their position and size between game sessions.
  • Modal alerts now automatically focus the text field.
  • Added check to lower UI Scale if current settings would cause the Preferences panel to be inaccessible.
  • Fixed coal loaders start-stopping during loading.
  • Fixed oiling tooltip appearing on steam engines even when oiling feature is disabled. (RR-620)
  • Fixed cars keeping hotbox status if the hotbox occurred before turning off oiling & hotboxes. (RR-620)
  • Fixed tooltips going off screen when mouse cursor is at lower or right edge. (RR-466)
  • Fixed CTC markers disappearing when dropped in a specific position between CTC panel faces. This change causes marker positions on the center panel to be moved slightly from the previous save. (RR-616)
  • Selected Known Issues with AE Waypoint Mode:
    • Displays incorrect notices such as "Switch Against" when reaching a waypoint. (RR-607)
    • May fail to couple to another cut of cars, particularly when it is already very close to the cut. (RR-618)
    • May appear to be stuck with status "Couple" when it cannot move to clear switch points due to uncoupled cars on the other end, even if points are already lined. (RR-642)

  • Selected Internal Adjustments (relevant for modders):

    • Moved PassengerStop to Model.Ops namespace.
    • Made TeamTrack configuration fields public.

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