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Yerba Mate TycoonNewsYerba Mate Tycoon Available in Early Acess
Steam news

Yerba Mate Tycoon Available in Early Acess

Yerba Mate Tycoon · published 15 Jun 2021, 07:17 UTC

All newsPlayers around this dateRead on Steam

Hello, this is my first post on Steam, but not the last one :-}

Yerba Mate Tycoon got released today as Early Access on Steam; the actual game version is 0.17, the following days/weeks/months are aimed at bringing bug fixes, balance, and new content to the game. And, of course, I will add tons of bugs (not joking).

If you got any questions about the game, or you need any help related to the game, you had encountered a bug, or you got an idea for an update, feel free to post it on the steam Page. I'm reading every topic/comment on the game Steam forum.

This is early access, so tons of new things are planned, don't worry. I'm not a type of gamedev, which runs with player cash. Regrading the sale numbers (I got only failures, so I'm used to it), the new updates will be brought. Even if one person buys the game, the new updates will be delivered. I'm solo 22 years old indie gamedev, but you can check the actual changelog, which proves I'm constantly working on the game:
Change log
I'm a fan of frequent updates, my methodology of work is based on even small changes (based on time), but every day I'm working on the game. You can always see the game roadmap here:
RoadMap
^^ You can vote on ideas, but on the Steam Page, I plan to do discussions with players too :-}

Before the release, I got tons of questions about:

"Steam Achievements" ---. Yes, they will be added during Early Access. Right now, they are not in-game.

"Linux/macOS version" --> I'm a solo guy, and I got very slow internet, the upload/notarization of other operating systems versions would slow down updates, that's why I had delayed Linux/macOS release, but of course, the game will be released on the platform, but it will happen during/at the end of early access, first I want to focus 100% on bug fixes, new content and game balance, then I will think about new platforms.

"What about xx language" --> English/Polish translations are done by me, other translations are done by the community. There is a localizor page on which every player can help with translation: Translation Page
Right now, the game is available in Polish/English/Spanish. More languages are based on community support.

"Steam Workshop" --> Sorry, I got no plans Steam workshop.

Of course, the Early Access version is not perfect, but over time it will improve. From my side, I can promise that I will be an active developer. And I appreciate every bought copy of the game. It allows me to work on the game more, spend less time in a regular job.

Ups, I think this post is too long, and no one is reading it, yep no one, to be honest, I wouldn't read it too ;D.

And I have forgotten to mention, that I'm always active on the Game Discord:
Game Discord

Hm, I think I had forgotten about something important, but NVM.

Watch on YouTube

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Other announcements

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In-game event4 Nov 2024Update V1.52Hello, it took me a bit before a last update, because I'm working on a new game, but I got some free time, so here is it. This update brings mostly bug fixes, new research items, and some balance changes (the game is now a bit harder), I also added new in-game achievements, and I had to redo the achievements panel. There is also a new hidden additive + export/import of save to from mobile versi…Major update21 Sep 2023Update V1.5Hello, I'm back with a new update, this time smaller than the last one, I had mostly focused on adding new bugs + fixing bugs introduced in the last version. I had also added "raw" yerba type, an in-game achievements system (it works more like things we can collect), there are new yerba/global events. I had also updated Steamworks and a few other things, PS: Follow me on Steam PS2: Want to help…Major update19 Aug 2023Update V1.4Hello, I'm back with a new update, not big one as V1.3, but still a few new things have come. With the new update, a simple additive creation has arrived in the game, we can set the additive price, marketing budget, name icon, few stats, then we can sell the additive + use in your own products. This one adds a little of an extra content in the late game. I had also added a "rating system", high…