Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
NO LAWNewsGrey Harker's Home
Community

Grey Harker's Home

NO LAW · published 24 Apr 2026, 00:00 UTC

All newsPlayers around this dateRead on Steam

Plant Seeds to Honor Deeds: A First Look at Grey Harker’s Quiet Life Before Port Desire Pulls Him Back In

In Port Desire, there are no laws, only consequences. And before the city comes crashing in, Grey Harker is trying to live quietly.

Grey is an ex-military veteran who left a war-torn life behind for something that feels almost impossible in Port Desire: peace. He tends his plants. He keeps his head down. He doesn’t look for trouble. But trouble finds him anyway.

The contrast of quiet, cozy moments vs. the violent explosive action is part of NO LAW’s DNA. We love high-intensity action, but we also want to fill the city with the spaces that make the action mean something. People have to live in this city, after all.

You might have only seen Grey’s apartment briefly in the Reveal Trailer, but we’ve spent a lot of time polishing it. The details you notice while playing through the intro, what Grey keeps, what he hides, what he’s trying to forget are there for a reason. This philosophy applies whether you’re scanning an alley for exits or absorbing the story told by a room.

More from NO LAW

Other announcements

All news
Community8 Oct 2026Dev Diary - Player Agency | Freedom of ApproachIn Port Desire, objectives don’t come with a single solution. Go loud. Stay quiet. Talk your way through. Find another entrance. Or come up with something we never expected. You will have access to a lot of tools, devices, abilities, and weapons. How you use them is up to you. Nothing is ever forced on the player. If you want to hack your way through every encounter, you can. If you want to jus…Community2 Oct 2026Technoir Threads: NO LAW’s StylePort Desire is a city of sharp contrasts. In one corner, you’ll find the ultra-elite flaunting luxury Kadansk wool and sleek Cidrian power-suits. On the next block, you’ll find the rest of the city in crusty hand-me-down tank tops scavenged from the central bazaar. The T-Shirt Caste Defining the visual language of Port Desire came in waves. We knew that we didn’t want to repeat what we did with…Community24 Sep 2026Dev Diary - Player Agency | Freedom of ApproachIn Port Desire, objectives don’t come with a single solution. Go loud. Stay quiet. Talk your way through. Find another entrance. Or come up with something we never expected. In our latest Dev Diary, the team breaks down how player agency shapes the way you move through NO LAW.