
Something has changed.
Not all at once. Not in a way you can immediately point to.
But if you sit at the table long enough… you’ll notice.
Three new AI players have entered rotation.
They play differently. They behave differently.
And more importantly—they wait differently.
You may not notice it at first. But they’re not just playing to win.
Sometimes the rules don’t bend.
They break.
Chaos Mode introduces unpredictable, shifting conditions mid-game. Expect:
Sudden rule changes
Unstable turn flow
Effects that don’t fully explain themselves
If you were comfortable before—you won’t be now.
The table is no longer neutral.
Modifiers are now active conditions that alter gameplay.
This update introduces 9 modifiers, each capable of changing how a match unfolds.
Some are helpful.
Some are not.
Some… don’t seem to belong at all.
You asked who you were playing against.
Now you can find out.
A new bios system has been added.
To access it, enter the following on the main menu:
4 → 1 → 2
We won’t tell you what you’ll find.
Only that not all entries were meant to be read.
The table is no longer still.
Dynamic camera zooms now react to gameplay
All matches now take place over a wooden floor
A ceiling fan slowly rotates above you
Stay in a match too long, and things begin to change:
The fan starts to… decay
Something appears where it shouldn’t
The screen may begin to tint red
This is normal.
Probably.
The main menu has been updated to reflect Chaos Mode.
It’s subtle.
But it’s there.
A content warning and health/safety notice have been added.
We recommend reading it.
We know you probably won’t.
The campaign is not included in this version.
However—development has officially begun.
Player 412’s story is coming.
Still being worked on.
Still not ready.
Still watching.
v0.11 is less about what’s added…
and more about what’s starting.
Take your time.
Or don’t.
The table will be waiting either way.