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Sugar ShatterNewsDemo Update v0.1.8 - Post Next-Fest Update
In-game event

Demo Update v0.1.8 - Post Next-Fest Update

Sugar Shatter · published 3 Mar 2026, 23:46 UTC

All newsPlayers around this dateRead on Steam

Next Fest is now over, thank you for everyone who played the game! This update addresses a lot of the feedback brought up during Next Fest, as well as some general polish and QoL changes.

Gameplay Updates

  • Basic attack hitboxes have been adjusted across the board to be a bit more generous

  • Hit frames for basic attacks have been extended to be duration based instead of instantaneous

  • Headbutt trajectory adjusted to be more consistently vertical

  • Add additional headbutt hitbox when player executes a jump action

  • Rabbits carrot traps now also hit the ball and shoots it upwards by a small amount

  • Puffs passive now also blocks Zelle's special attack (whip pull attack)

  • Extend stun effect durations across the board

  • Extend attack cooldowns by a small amount for all characters

Game Difficulty Adjustments

  • Watermelon bricks no longer spawn in first season of campaign mode

  • Kiri no longer shows up in first 2 matches for the first season of campaign mode

QoL/Polish Updates

  • Add action input hint to world map

  • Add button labels to world map buttons (shop and stats scene)

  • Update default controller input configuration

  • Add input hints next to attack descriptions in character info scene

  • Automatically choose input set based on current input controls when entering input settings

  • Update button to change input set in input settings for more clarity

  • Automatically increase UI scale when entering fullscreen to match new resolution

  • Switching to a singleplayer mode (tutorial) in versus mode now only shows 1 character selection option

  • Remove P2 input when switching to a singleplayer mode in versus mode

Engine Updates

  • Left aligned text has finally been added to the engine!

  • Instanced rendering for sprites - optimized particle system rendering

What's next for Sugar Shatter?

Now that Next Fest is over, demo updates will be less frequent while I focus on devloping the main game again. There are many features planned, such as more characters, boss fights, difficulty systems, brick breaker mode, and more - so stay tuned and follow for more updates!

Thank you again to everyone who's played the game, and a special thank you to all the lovely people who left me feedback. I'll continue working hard on Sugar Shatter to create the best experience I possibly can!

More from Sugar Shatter

Other announcements

All news
Major update25 Sep 2026Update v1.1.0 - A new character joins the party!The first major Sugar Shatter update is here, and with it comes a new character, some new mechanics and various bugfixes and QoL updates! Fizz enters the Fray Fizz, the soda salesman, is the newest character in the Sugar Shatter roster! Their kit is all about counterplay and utilizing well timed dodges to outplay their opponent. Character abilities · Soda Clap (basic attack): Claps their hands…Game update18 Jun 2026Post Launch Patch 1 v1.0.1 - Minor Fixes (Jun 18, 2026)Gameplay Changes: - Add miniboss tutorials - Boss dungeons no longer require beating the boss first to be unlocked - Slightly decrease AI difficulty for easy/intermediate AI via additional special attack cooldowns - Fishing boss fight difficulty adjustments Bugfixes: - Balls no longer reset to neutral when out of bounds during a boss fight - Mater volume now properly affects sound effect volumeSteam news10 Jun 2026Sugar Shatter is now live on Steam!Sugar Shatter is now live! It's launchng with a 15% off discount, and there's a free demo to try out as well. Special thanks to everyone who helped make this release possible! About the game Sugar Shatter is a brick breaker fighting game where you have to hit a candy ball to break more bricks than your opponent. See if you can master the abilities of each character while navigating the hazards…