Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Usual JuneNews✨Usual June Dev Diary✨ Creating a Fictional Midwest Town
Community

✨Usual June Dev Diary✨ Creating a Fictional Midwest Town

Usual June · published 27 Feb 2026, 19:14 UTC

All newsPlayers around this dateRead on Steam

Lately, the Usual June team has been focusing a lot on building Fen Harbor, the fictional town where the game takes place. Fen Harbor is heavily inspired by the midwest, so we asked Finji Co-founders Bekah and Adam Saltsman to tell us why they wanted to place Usual June in a midwest town. 

Bekah: I wanted to tell a story about my home and the people who live here. So many of the movies and books in the US take place on the coasts, in cities like Los Angeles or New York, and the culture and stories of the flyover states is largely unrepresented. Our towns, though, have layered histories that were (and still are) colored by hundreds of years of government intervention, capitalist oligarchs, industrialization, and the migration waves of both large international immigrant populations and the resettlement of the freed slaves post-civil war. The midwest is fascinating! Why did they change the flow direction of the Chicago river? Why was Chicago raised 8 feet? How many shipwrecks are on the Great Lakes? Did you know that in 1940 November 50 hunters in the midwest froze to death when the temps dropped too fast in an extreme type winter storm that generally happens every few years? Why are the thunderstorms so violent and the tornadoes so common and huge? What about these midwest cities makes you stay? I wanted to tell a ghost story and what better way to tell that story than to write about our ghosts: both human ghosts and the ghosts of the city which is told through known and forgotten histories.

A sneak peek at a museum the team has been making!

Adam: The short answer is I wanted to place Usual June in the midwest because that's where I grew up and that's where I am raising my own kids.

The slightly longer answer is because the midwest is a really weird rich place to tell stories, especially mystery stories. Time and memory work weird here. Less than a century ago, Detroit and Cleveland were among the most important cities in the world. Growing up in the 1980s, Detroit was mainly known for Robocop, who is not even real (probably). The "now" of cities here can feel like "always", but it isn't... the way the past can disappear here, the way it can be rewritten by barons like Henry Ford, makes it the perfect place to tell a ghost story.

And cities here are kind of architecturally fantastic, like in the sense that they seem like something from an urban fantasy story... did you know Detroit has a massive salt mine under it? Not nearby, not adjacent, like directly underneath it? Don't worry, it's way down there. But that's wild to me. The bedrock below Grand Rapids, where I live, is riddled with gypsum mine tunnels. Tunnels is almost misleading, some of these spaces are subterranean quarries. And every business here is the third or seventh or eleventh thing occupying the same building, like the rings in the trunk of a tree. Level design is easy here.

💜 Thanks for following along with Usual June's development. We've got more to show off, so be sure to wishlist and follow the Usual June page!

More from Usual June

Other announcements

All news
Community9 Sep 2026Usual June Dev Diary: All About the Sound Design!Social Media & Community Director Aster Wright had a chat with Usual June Audio Designer Adam Hay ! They talk about his process for creating the voices in Usual June, inspirations for the music in the game, and more! ASTER: Can you walk us through the process of creating the voices in Usual June? What inspired you? How did you make them come to life? What challenges did you face? ADAM: Making t…Community28 Aug 2026Usual June ✨ Launch Date AnnouncementUsual June is launching on October 28th, 2026! It's going to be out, like, really soon. Get ready to join June and her pals (alive & dead) as they explore secret labs, buried tunnels, haunted observatories, abandoned train stations, fight weird crab-like things, chat with loads of ghosts, and meet eccentric Fen Harbor townies! Don't forget you can still try out the new demo, too! Come talk with…Steam news26 Aug 2026Play the FREE, brand new Usual June demo!OPE! June, Sunny, Max, and Frankie got themselves trapped in a mausoleum. Well, technically not Frankie because she can phase through walls on account of being a dead ghost who can do that sort of thing and -- Oh, you just want to try the demo? Play the brand new Usual June demo right now! Why don't ya go play it? Right now maybe? Later's fine too but not TOO much later because it's not going t…