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We need a doorman.NewsDemo Update 2
In-game event

Demo Update 2

We need a doorman. · published 29 Jan 2026, 14:50 UTC

All newsPlayers around this dateRead on Steam

Greetings, Doormen! We have been hard at work optimizing your shifts at the hotel. Here is a summary of the latest changes.

🏠 Room Service & Content Updates

  • Room Service Feature: Extensive work has been completed on the "Room Service" system. The feature is now fully implemented and ready for operation.

  • Exceeding the inspection time limit may trigger attacks from human guests who have lost their patience.

⚖️ Combat & Balance Adjustments

  • Sloth (Apostle): Significantly reduced HP from 150 to 70.

    • The Sloth no longer spawns stunning orbs.

    • Fixed a visual bug where screen effects from orbs would linger.

  • Enemy Rebalancing:

    • Fly (Enemy): Increased collision size by 2x to make them easier to hit.

    • Stealth Ninja: Increased opacity for better visibility and slightly reduced movement speed.

    • Dash Ninja: Increased initial dash speed for a more dynamic threat.

  • Player Buffs: Attack speed increased by 10%.

🛠️ System Optimizations & Bug Fixes

  • UI/UX Improvements:

    • The UI now automatically scales to fit different screen resolutions.

    • Updated the Credits and Wishlist UI.

    • Refined the Pause/Option menu for better readability (Black background/White text).

  • Environment: Adjusted door colliders and opened the door of the staff room.

    • Added "Fly-Block Zones".

  • Bug Fixes: Fixed a bug where the Ninja would invade while some events were active.

    • Resolved an issue where newspaper text would jitter.

    • Adjusted SFX volume and reduced the total amount of "trash" items.

  • Performance: Conducted two major optimization passes to ensure smoother gameplay.

Thanks for playing the game.

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