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RogueDiceRNewsPatch Notes v0.7.0.3
Game update

Patch Notes v0.7.0.3

RogueDiceR · published 27 Jan 2026, 09:26 UTC

All newsPlayers around this dateRead on Steam

Patch Note v0.7.0.3

  • Fixed an issue where the UI and data did not match upon quest completion.

    • Junsik has been scolded to replace the flyers properly.

  • Fixed an issue where quests were not completing when healing beyond Max HP.

  • Fixed a softlock issue that occurred when using a required Consumable Item during an event and then selecting an option.

  • Fixed an issue where Chips were incorrectly removed during events that return you to the Lobby.

  • Fixed an issue in the Pill Event where the Blue Pill was increasing Max HP in addition to recovering HP.

  • Fixed a softlock issue during the dialogue after defeating Boss Hakase.

    • Hakase forgot her lines.

  • Fixed a softlock issue when defeating an enemy with a 'Multi Hit' attack.

  • Fixed a bug where Sticker effects were not properly applying when Sian used 'Split Action'.

  • Fixed an issue where Shield reduction effects were not applying to AoE Shield action patterns.

  • Self-destruct damage has been changed to Fixed Damage.

  • Fixed the 'Shield Gain Reduction' debuff to properly apply to enemies.

  • Fixed an issue where the Cola item was not recovering HP. (also when with item-related relics)

    • It is now completely radiation-free.

  • Hid upgrade options for playable characters currently under development.

    • Spoilers!

  • Fixed an animation bug during Dice Modification.

  • Fixed an issue where Save Data was not visible.

  • Mitigated the issue of duplicate Relic drops.

    • We have minimized the occurrence of duplicates as much as possible. (There is still a very low chance of duplicates occurring. We expect this to be fully resolved as we add more Relics in future updates.)

  • Fixed an issue where translations were missing in some notification windows.


Known Issues & Bugs Being Fixed

  • Visual bug where Buff/Debuff icons are copied to other monsters when a monster evolves.

    • These copied Buffs/Debuffs are purely visual and do not function.

  • Issue where the dialogue window does not disappear after clearing Ena.

  • We're going to reduce the damage requirement for 'Take HP Damage' quests from 800 to 120.

  • We are revamping the Reward Screen UI to prevent players from accidentally skipping rewards.

    • UI animations and a warning notification for uncollected rewards will be added.

  • And other miscellaneous issues.

More from RogueDiceR

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