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DesecratorsNews1.0.5d changelist
Game update

1.0.5d changelist

Desecrators · published 10 Jan 2026, 23:15 UTC

All newsPlayers around this dateRead on Steam
  • Added Steam Rich Presence integration
  • Added new artifacts:
    - Plasma Torch
    - Subdivider
  • Added HUD 'warning' indicator for following weapons:
    - Cluster Bomb
    - Beehive
    - Mega Mine
  • Major performance improvements for:
    - AI
    - Physics
    - Multiplayer
  • Adjusted transition sounds to better match intro length
  • Limited player damage sound frequency
  • Improved HUD homing indicators
  • Improved melee damage sound
  • Improved mine beep sound
  • Upgrade screen now shows a description for empty weapon slots
  • Fixed perfomance issues in save menu when many saves are present
  • Fixed a HUD issue that could occur when player is near an extreme number of pickups
  • Fixed framerate drop in large rooms during meltdown start
  • Fixed a rare issue with pickups that could affect performance on clients
  • Fixed mine beeping reacting to projectiles
  • Fixed ships sometimes missing muzzleflash FX on clients
  • Fixed joining a game from an active run sometimes failing
  • Fixed flares being affected by the projectile lights graphics setting (again)
  • Fixed stutter first time player collects a power pickup
  • Fixed some models not being centered correctly in database


VR Branch

  • Added keybind for view re-centering
More from Desecrators

Other announcements

All news
Game update12 Sep 2026Beta branch changelistFlares consume ammo of the equipped primary weapon · Fixed map navigation sometimes failing to find a valid pathGame update10 Sep 2026Beta branch changelistImproved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing · Fixed map navigation sometimes leading through locked entrancesGame update9 Sep 2026Beta branch changelistAdded loop tunnels for caves · Improved muzzle flash lighting · Adjusted rival movement · Hazard level now multiplies run score · Added self damage and self kill stats · Pillager hits can now trigger power core drops · Fixed ammo pickups not filling upgraded secondaries · Fixed clients being able to waste credits on duplicate shop purchases · Fixed inconsistent boss kill attribution · Fixed Pil…