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Every Day We FightNewsUpdate 0.8.2.0
In-game event

Update 0.8.2.0

Every Day We Fight · published 9 Jan 2026, 00:21 UTC · build 21430371

All newsPlayers around this dateRead on Steam

Gameplay Adjustments

  • Introducing Nightmare Difficulty.

  • Adjust Karg armor.

  • Speed up skip dialogue ui.

  • Save System now presents notifications related to save file corruption.

  • We now make a backup save when quitting the game or quitting to the main menu, through the pause menu or end run screen.

  • Added a recovery file from backup routine. Executed if save file corruption is detected.

  • Reworked backup save slot logic to decouple it from the save slot task.

  • Backup saves now limited to snapshots, manual saves and in-combat saves. To limit the cycling of backups.

  • Reduced emissive intensity on striker armor to improve visibility in aim view.

  • Healing from ability now only occurs when a hologram creates a burning surface.

  • Ladders now pulse red if they are blocked.


Bug Fixes

  • Fix stairs in prison arena act 3 not traversible in combat.

  • Fix Harvester state not being reset as they should.

  • Fix SFX and VFX retriggering without checking for visibility state change.

  • Fix for prox punch sfx triggering after rifter died.

  • Fix Rifter Inventory item not playing SFX on drop.

  • Fix Characters Stats not being accurately displayed on combat end-screen after returning to reloading gameplay mid-combat.

  • Fix for hearing objective completion sfx multiple times over.

  • Fix for multiple rifters using the same cover location.

  • Fix If the game is reloaded during spawning in Prison sequencer it cannot be watched again.

  • Fix camera not teleporting when progressing from part 1 to part 2.

  • Fix Rifter in Prologue Part 2 being fire when player enters combat if part 1 was completed quickly.

  • Fix for failed 'X' free-roam effect to appear in-combat.

  • Fix for failed 'X' during scramble.

  • Fix most dropped items failing to persist when returning to gameplay mid-combat.

  • Fix music failing to switch after use of level rewind.

  • Fix text occasionally remaining on screen for a while after dismissing dialogue.

  • Fix Punch failing to consume AP when killing last spawned Rifter.

  • Fix difficulty can be altered mid-Combat by adjusting settings in the Main Menu.

  • Fix progression being blocked due to menus failing to close after opening Skills Menu as combat is initiated.

  • Fix SFX missing at start of opening cinematic.

  • Fix a bug with backups not working for manual or in-combat saves.

  • Fix stasis bomb reappearing when returning to gameplay mid-Combat after detonation in stasis bomb mission.

  • Fix softlock in harvester and stasis bomb missions.

  • Fix progression being blocked by "Karg Was Killed!" screen when returning to gameplay after killing Karg during Rifter Activity while no other Rifters are spawned.

  • Fix not being able to click HUD during conversations.

  • Fix for inaccurate movement AP displayed during move preview.

  • Fix weapon ammo being reset if a mag is equipped upon returning to gameplay.

  • Fix Thorns can become stuck next to edge of platform at south side of Riverside Market.

  • Fix Hold Breath AP cost text appears very small in Weapons Menu Mod stats when set to certain languages.

  • Disable aim time dilation out of combat.

  • Fix Thorns being able to place the Overwatch after throwing the Teleporter, but before teleporting.

  • Fix Rifter body props are displayed before Combat is finished in Combat Zones.

  • Fix LOD changes are visible on the buildings in the background during sequencer after collecting Dish Intel in Building 3 Zone A.

  • Fix Damage preview not visible with armor breaker weapon mod.

  • Fix for map being cut off on Steam Deck.

  • Fix locations cannot be selected while performing actions when using mouse navigation.

  • Fix Thorns perform reload animation even if ammo is full when gaining a level.

  • Fix Camera is next to Thorn's head for split second when resuming gameplay inside building.

  • Fix Splash screen/intro movie audio is forced to Oculus Virtual Audio Device if Quest HMD is connected to PC via Link.

  • Fix Aim View being entered automatically after scrolling to Resonator Darts when using a controller.

  • Fix for missing mission data in quests menu and visual padding fix.

  • Fix Thorn's portrait icon turning grey after entering or exiting a cover position when out of combat.

  • Fix landing impact SFX are not heard from AI followers after jumping.

  • Fix default grey texturing is present on ladders.

  • Fix weapon mod disappears if it's unequipped while a redundant mod is present after returning to gameplay.

  • Fix Power Cell deployment being delayed when returning to gameplay mid-combat in Harvester Mission.

  • Fix Power Cell respawns after destroying two of them when returning to gameplay mid-combat in Harvester Mission.

  • Fix Rifter fog of war VFX being reset to their current locations when returning to gameplay mid-combat.

  • Fix characters are able to enter mantle spots from outside the building in Bus Depot.

  • Fix Some UI screens and widgets present a visibly rough gradient on the right side of the screen, when on high Gamma.

  • Fix dropped items near any railing causing the dropped item to fall out of the map.

  • Fix issue when the camera moves into the wall behind the map table in the Sewers causing the screen turns black.

  • Fix light sources originate from above certain street lamps.

  • Fix issue when using click to move when fast travelling, making the unit try to move to world origin on load.

  • Fix Hailstorm shots going through engineer when using specific scope.

  • Fix Grenadiers consistently drop redundant weapons.

  • Fix potential crashes.

Join the Thorns' Community!

You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.

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