
Hello,
Previous patch notes can be found on our Discord, and moving forward we'll post all new patch notes here on a regular basis. This patch is progress towards the Steam Demo Build.
Below will be a list of additions, changes and fixes for: v0.2.6
Holograms – New spherical holograms have been added from the original Virtual Perspective. Interacting with them triggers specific actions.
Data Fragments - Hidden collectibles that can only be collected by being in Focus Mode. Each level has a fragment and can be collected once per level.
Hidden Tech Level 2 - Level only unblockable by having 10 Data Fragments
Hidden Tech Level 3 - Level only unblockable by having 15 Data Fragments
Hidden Tech Level 4 - Level only unblockable by having 20 Data Fragments
Cell Processor – Fixed an issue where Power Cells could pass through a Cell’s Killwall without a Power Cell inserted.
Cursor Cell - When interacting with Phase Walls by entering or leaving them, a red cursor cell would spawn incorrectly. The cursor cell behaviour has now been completely rewritten to resolve this issue.
Level 8 - Window gaps have been given a glowing material to draw the players attention.
Lightmaps - Multiple lighting issue on specific parts of assets have been fixed.
Hub World – Removed the hub world for the Steam Demo. Selecting “Play” now starts a linear level-to-level progression. This will be fully re-integrated in the full version of the game using a different workaround.
Pressure Plates - Specific levels now only allow the cube to be placed to disable Phase Walls, not the player anymore.
Level 3 - Adjustments were made to allow more perspectives when the 1st door is unlocked.
Level 12, 13, 14, 15 have been changed to feature a selection of additional Mirror Levels.
That concludes this patch, we're working on the Steam Demo Version of the game, expect another patch following this.
Thanks.