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FolklandsNewsMini devlog #3 - Multiplayer and Nostalgia
In-game event

Mini devlog #3 - Multiplayer and Nostalgia

Folklands · published 10 Apr 2026, 08:50 UTC

All newsPlayers around this dateRead on Steam

"Let's make the game we want to play, with all the things we like from these other games, but let us focus on playing together, not against each other!"

When we started developing Folklands, this was our main idea: a game that was as easy, engaging and fun to play alone or with friends / family in mind, which lets you pick up and continue the game whenever you feel like it - or lets you continue playing if your friend has to go do something else. Everything we do revolves around this basic idea - and we hope you feel the same when playing Folklands!

Our next set of updates are deploying in the coming weeks and this time we have focused on putting in some extra love for those who play with friends (us included), while adding some nice win conditions for single player mode as well.

This is one of the final steps on the journey to completing the 1.0 milestone - with several buildings, features and a couple of game mechanics still left for the final release!

In the following updates, we are adding 5 win conditions for single- and multiplayer games:

Trade Empire / Economic dominance - Scoring trade points for making trades, cooperation, quests and trade milestones

Golden Age / Prosperity Score - Win by reaching an overall score based on citizen happiness, education level and settlement success

City of Safety / Impenetrable Stronghold - Who has the strongest defense and security? Being attacked or attacking others will lower this score, so a balance throughout your settlement is key to win here!

Regional Dominance / Land Control - Simple: map control, influence, territory! Expand your settlement to cover up to a certain part of the map, and you win! Easy, peasy! Or is it?

Alliance Supremacy / Unity of kingdoms - You can win through diplomatic means and cooperation, for example reaching the allied stage with 2 of the 3 surrounding kingdoms.

Time limit - for those who just want to see who can reach the most points after a certain time. If you have two hours to play, you have two hours to play.

In addition to the win conditions listed above and a bunch of general bug fixes, we're also adding other quality of life fixes and improvements such as the ability to name your save games, reusable map seeds and improved territorial control based on guard towers, exploration towers and walls.

What is your favorite multiplayer functionality that you would like to see implemented in Folklands? Let us know in the comments, or join our Discord to tell us more!

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Game update14 Sep 2026Update 1.0.07 patch notesA very special thank you to everyone who is helping us track down and fix all these annoying lag issues! Your savefiles and feedback makes a huge difference! It's also wonderful to see all the different settlements you're building! Here's the list of changes / fixes for this release: · Found and fixed a couple of performance-related memory leaks which would cause degrading performance when play…Game update12 Sep 2026Update 1.0.06 patch notesThis release focuses mainly on fixing several reported game breaking crashes. If you're still experiencing crashes, please keep reporting them via the in-game "Send feedback" button, attach the save file and try to let us know if there is any recognizable pattern to the crashing (what did you do right before the game crashed). Chages / fixes: · Fixed several cases of game crashing bugs · Fixed…Game update12 Sep 2026Update 1.0.05 patch notesThank you to everyone reporting issues. Sending us savegames with your feedback helps a lot! Here's the list of changes / fixes / updates in this patch: · Fixed two random game crashes that were introduced in 1.0.02 and 1.0.03 · Fixed a bug that made it impossible to manually assign workers · Fixed a bug that caused NPC quests to appear way too frequently · Fixed a bug that prevented continuing…