Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FolklandsNewsMini devlog #2
In-game event

Mini devlog #2

Folklands · published 29 Dec 2025, 10:54 UTC

All newsPlayers around this dateRead on Steam

As we are nearing the end of the year we want to send a heartfelt thank you to everyone who has participated and given us feedback so far, who keep playing the game and support us on our socials, Discord and here on Steam!

It's cold outside here in the Nordic, so us devs have been keeping warm by staying inside and working on new game features for the upcoming "Health & Security" milestone update.

Two of the new buildings in the upcoming update are the Herbalist and Botanist, working together with the Pharmacy and Doctor to provide health services for your folks.

We'll spend a few mini devlogs on explaining the new health system, but here's the short explanation:

After reaching tier 4 you have to tend to the health and well-being of the folks in your settlement. This tier introduces "health" as a concept, where your folks must stay healthy - failing to provide will tank your productivity, and ultimately your population! The health system introduces four new buildings: Botanist, Pharmacy, Herbalist and Doctor, with associated professions, as well as three new resources: wildflowers, medicine and herbs.

Let's talk about two of these new buildings: the Herbalist and the Botanist!

The Herbalist

This is a new harvester / farm building which grows and harvests herbs (similar to how farms grow and harvest wheat). The harvested herbs are then transported to the nearest doctor who uses them to provide health services to folks in your settlement. This is similar to how Fire stations require water for fire safety and how the Builder's hut requires plank for maintenance.

The Botanist

This is a new gatherer building - similar to the Berry hut - which gathers wildflowers scattered around the map. Wildflowers are a new resource types which will grow in a few locations around the map (similar to berry bushes but much rarer). After expanding into an area that contains wildflowers, a Botanist must then be built to harvest them. The wildflowers are then transported to the nearest Pharmacy to be used as one of two ingredients to create medicine.

These two new buildings form an essential part of the new health production chain, and in the next devlog we'll talk a bit about how the other two buildings work: the Pharmacy and the Doctor!

Until next time!

More from Folklands

Other announcements

All news
Game update14 Sep 2026Update 1.0.07 patch notesA very special thank you to everyone who is helping us track down and fix all these annoying lag issues! Your savefiles and feedback makes a huge difference! It's also wonderful to see all the different settlements you're building! Here's the list of changes / fixes for this release: · Found and fixed a couple of performance-related memory leaks which would cause degrading performance when play…Game update12 Sep 2026Update 1.0.06 patch notesThis release focuses mainly on fixing several reported game breaking crashes. If you're still experiencing crashes, please keep reporting them via the in-game "Send feedback" button, attach the save file and try to let us know if there is any recognizable pattern to the crashing (what did you do right before the game crashed). Chages / fixes: · Fixed several cases of game crashing bugs · Fixed…Game update12 Sep 2026Update 1.0.05 patch notesThank you to everyone reporting issues. Sending us savegames with your feedback helps a lot! Here's the list of changes / fixes / updates in this patch: · Fixed two random game crashes that were introduced in 1.0.02 and 1.0.03 · Fixed a bug that made it impossible to manually assign workers · Fixed a bug that caused NPC quests to appear way too frequently · Fixed a bug that prevented continuing…