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Worlds Adrift Legacy PackNewsMajor Stability & Ship Fixes!
In-game event

Major Stability & Ship Fixes!

Worlds Adrift Legacy Pack · published 1 Dec 2025, 14:03 UTC · build 20984397

All newsPlayers around this dateRead on Steam

Good Evening.

We are deploying a significant update focused on improving core game stability, addressing critical issues related to ship behavior and enhancing multiplayer synchronization.

We appreciate your detailed feedback which has been crucial in allowing us to target and resolve these complex issues.

Please restart Steam to ensure you download the latest update. Below is a detailed breakdown of the changes:

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Ship Stability Improvements (Addressing Critical Bugs)

These fixes dramatically improve the reliability of your Skyship and reduce instances of data corruption or unexpected behavior.

  • Multiple changes have been implemented to significantly improve the issue of ships unexpectedly disappearing. We continue to track one remaining, highly complex reproduction case.

  • Addressed the issue where anchored ships would suddenly move after appearing (anchor bug).

  • Fixed the problem where ships were prematurely orphaned, causing the "yeet" or "speed zero" issue when traveling between islands. General stability in this area is improved.

  • When a ship is destroyed, the inventory is now reliably stored and restored upon rebuilding.

  • Invalid ship inventory data (such as dupe or invalid entries) is now detected and accounted for. Ships should no longer fail to initialize or initialize incorrectly due to this bad data.

  • Ships now spawn with a brief invulnerability period to prevent component destruction from early collisions or physics issues.

  • Various fixes implemented around docking to resolve "quasi-docking" behavior that could cause the game to soft-lock when interacting with the Shipyard. 

  • Shipyards will no longer try to dock ships in range if they are already docked, leading to shipyards being unusable.

  • Migrating from older save data will no longer corrupt ship data. Existing corrupt data from previous migrations will now be detected and fixed.

Co-op & Multiplayer Synchronization

Multiplayer sessions should now be more reliable, with consistent synchronization of interactions and visuals across all players.

  • Multiple players should not be able to access the same inventory at the same time anymore, preventing item loss and some out of sync issues.

  • Multiple players should not be locked out of ship inventories if trying to repeatedly interact with the same one quickly.

  • Puzzle and other island objects should now sync correctly for all players.

  • Turret laser visuals now work correctly for all non-host players, and non-host players can now correctly damage targets.

  • Fixed a random issue where players would suddenly die and their ship would disappear while flying toward another island.

  • Male characters on remote players now display eyes.

  • Hosts now only mark game sessions as joinable once they are able to spawn into the world.

  • Fixed an issue where the game would sometimes randomly hang on the loading screen after already loading into a game once before.

  • Ship storage Inventory UI should be more stable for all players.

Ark Computer & General Improvements

  • Fixed the exploit where Shipyards could be over-levelled by spamming the acquire button in the Ark Computer.

    • Note: Players with over-levelled shipyards will have their hull count capped at the max. Players who leveled Shipyards past their current Ark Computer tier can purchase the next un-purchased Shipyard upgrade to force it back into the appropriate level.

  • Added 2 seconds of invincibility after spawning to prevent edge-case deaths.

  • Fixed Weather wall wind visuals.

  • The "join" list on the world select screen now automatically refreshes every 2 seconds.

  • Enemy health bar level HUD fix.

  • Small performance fixes.

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Thank you for your patience and ongoing support.

The Lost Skies Team

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