Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
IsonzoNewsGallipoli - Ballistics & Damage
Community

Gallipoli - Ballistics & Damage

Isonzo · published 27 Nov 2025, 15:15 UTC

All newsPlayers around this dateRead on Steam

Aside from gun play, we’ve also taken a close look at damage and ballistics for Gallipoli. We’ve taken a more granular approach, which makes firing weapons feel more realistic, as well as different from each other. As an added benefit, having more numbers to tweak will also help us with balancing! 

If you missed our reasoning and gun play changes, be sure to check out our previous blog.

We would like to preface this blog with a little disclaimer that everything in this blog is a balancing matter and so very much subject to change.

Note: If you can't see the images, try the blog on Reddit!

Ballistics

We’ve introduced simulated ballistics in Gallipoli! Bullets should now much more closely behave like you’d expect from the caliber and weapon they’re fired from.

Two of the included changes are bullet travel time and bullet drop. We no longer use hitscan; bullets now take a bit of time to travel over great distances and drop a bit along the way, depending on the weapon and the bullet. The effect will be quite minor in most circumstances if you use a weapon for their intended range, but you’ll really notice it if you try to snipe with a revolver.

Damage

One area we looked at is damage fall-off, the amount of damage lost when hitting a target from long range. The amount of damage fall-off depends on the weapon you’re using: damage from small arms like pistols start to drop off after 10 meters, while rifles start to be affected between 50 and 100 meters. Regardless of weapon used and damage lost over range, a headshot will always take out your target in one hit.

On that topic, the body has been split up into more parts, each with their own damage modifiers to make damage more granular. In our previous games we distinguished between the head, arms and body when it came to calculating damage, but we now make use of all the different body parts: neck, belly, pelvis, upper limbs, lower limbs, hands and feet. Each of these has its own damage multiplier based on how much it sucks to get shot there.

Penetration

Bullet penetration also got some attention! Materials now more accurately affect bullets passing through. Fabrics have little effect, wooden poles a lot more! The harder the material, the more stopping power is lost once the bullet comes out the other end – if any stopping power remains.

It’s generally not recommended to use your squad as a human shield.

How it’s calculated

Damage, bullet travel time, bullet drop and penetration are all calculated based on the muzzle velocity of the weapon used, bullet weight, bullet diameter and the shape of the bullet nose.

On an individual level, every weapon does have unique characteristics that reflect what they were like in real life. Now, we don’t expect you to learn the ins and outs of every single weapon, so you’ll be able to compare the stats in-game!

What it all means

These changes both really make firing weapons feel more realistic, but also makes sure weapons aren’t too effective outside of their intended role. Semi-automatic pistols should feel great at close range, but shouldn’t be effective at longer ranges as well. Scoped rifles should be best suited at long range, but hitting your target should still be a fair challenge!

While everything we mentioned here may sound complicated, it all feels natural in practice. Firing and aiming weapons is more realistic, but there’s no need to whip out a calculator to hit a distant shot with a rifle. Gallipoli is not a full-on simulator, but closer to a ‘milsim-lite’ than our previous games!


Thanks for reading! This blog was a bit more technical, but we hope you found it interesting. More blogs are coming your way, so be sure to wishlist and follow Gallipoli on Steam to get everything right in your library.

More from Isonzo

Other announcements

All news
Community3 Sep 2026Gallipoli - Free Ali Al Muntar Expansion TeaserIt’s only been two weeks since the amazing launch of Gallipoli, yet we’re already getting ready for the first big content update: Ali Al Muntar. If you didn’t catch it during the FPS Games Show, have a look at a teaser of what’s to come: The Ali Al Muntar Expansion arrives on October 1st , bringing along a free new map that features mobile tanks for the first time in the series, 4 free new weap…Community20 Aug 2026Gallipoli is OUT NOW!Soldiers, grab your gear and head out to the battlefields of the Ottoman Fronts… Gallipoli is OUT NOW! Get Gallipoli with a launch discount Gallipoli is €29,99 / $29,99 USD / £24,99 / $9,99 MENA and has a 25% launch discount on Steam, Epic Games Store, and PlayStation 5, or 20% on Xbox Series X|S! Get in early and be part of the Expedition that started it all. The game is accompanied by a selec…Announcement18 Aug 2026Everything you should know about GallipoliGallipoli is releasing in just two days, and we’ve revealed quite a bit of the game since the announcement last year. So to get you ready to jump into the game the second it’s out, here’s everything we’ve revealed so far, and a little bit more! Before we start, there's another episode of our collab with Jonathan Ferguson and the Royal Armouries! This time, we talk in-depth about the pistols the…