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Beggar's LifeNewsThanks for the warm feedback regarding the demo, improving it now!
Community

Thanks for the warm feedback regarding the demo, improving it now!

Beggar's Life · published 24 Oct 2025, 14:20 UTC

All newsPlayers around this dateRead on Steam

A lot of people have played the game and they took the time to let me know how they felt. I take to heart every compliment and word of thanks. Issues have also been brought to my attention.

I have summarized and ordered by priority the problems we currently have. I'm not sure if I can fix all of those problems or when I can fix those problems. For some of those issues, I'm not even sure if fixing them will improve the game according to my vision. But I will consider all issues and I plan to fix a lot of them in the upcoming updates. I make no promises though.

  1. DPI problems, fullscreen, mouse scrolling, and big monitor handling

  2. Fixing troublesome english terms that do not mean what I think it means

  3. "Wood art" path to unlocking late game stuff being too convoluted

  4. Lack of skill points and being locked out of a path because of skill choices

  5. Better release process to avoid bugs on hot fixes

  6. revise font size for other languages to make them thicker (bolder?)

  7. Grind related to late game mind resource generation

  8. Grind related to gratitude / faith

  9. Losing logs when re-starting the game

  10. Further information on what is unlocked (type of unlock, resource, task, etc)

  11. Complete mystery on class availability

  12. Players who want to be directed and have goals can feel a bit lost

  13. Some of the actions you can do in-game can be too dry on rewards

The priority ordering is a bit loose. That being said, the first 4 items are quite big problems in my mind.

if I missed anything, comment here please.

I'll get working on the next update!! If you're curious about what is coming, you can get an idea of what is coming to version 0.28 here: https://www.perennialhearts.com/beggar_builds/menu.html

That being said, I think I'll add more content to 0.28 to handle some issues listed above. I might only get those fixes when I get to version 0.30 though. We'll see

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