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AstrodleNewsMinor update v1.0.7
Game update

Minor update v1.0.7

Astrodle · published 3 Oct 2025, 14:06 UTC · build 20238925

All newsPlayers around this dateRead on Steam

It has been more than a year since the last update to Astrodle! The truth is, despite a few typos and a very rare save corruption bug, I have been very happy with how the game ended up being.

Updating a game is always somewhat risky and I've never felt like these small/rare things were worth risking breaking everything.

Today, Unity forced my hand (for the better) by announcing the existence of a security vulnerability in all games built with their game engine in the last 8-ish years.

So this small patch includes the fixed vulnerability and the following modifications:

  • The game now saves to a temporary file first, reducing the chances of corrupting your save if the OS is abruptly shut down at the exact moment the game is saving (by losing power, for instance).

  • The English tooltip for Scorpio Essence no longer refers to Split Bullet as Echo Bullets.

  • The lower right screen correctly displays B65 under the icon of the Ball B65, and not O12.

  • Fixed a grammar error in the Ball B65's tooltip.

That's all for the near future for Astrodle.

Here's a cookie 🍪,

Robin

More from Astrodle

Other announcements

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Game update1 Jul 2024Hotfix v1.0.6This patch fixes the following issue: · Empty space (mission) : the "Fewest blobs in orbit" note introduced in today's minor update is now correctly displayed in Drones Only .In-game event1 Jul 2024Minor Update 🚀 1.0.5After a week of work travel, I am back with a minor update for Astrodle. This update is in line with previous updates, with small changes aimed at addressing issues reported in the discussions forum, here on Steam. This update includes the following modifications: · Travel : I wasn't able to reproduce the bug where sometimes upgrades won't unlock after the first travel unless one saves and rest…Game update21 Jun 2024Minor update v1.0.4The last few days have been awesome for Astrodle but there are still a few things that needed immediate attention before the weekend. A big thank you for all the players who have taken the time to report these issues in the discussion forum. This patch includes the following modifications: · Bullets : now limited to 300 bullets at any time to avoid feedback loops frying your computers. Addition…