Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Intravenous 2NewsVersion 1.4.1
Game update

Version 1.4.1

Intravenous 2 · published 10 Aug 2025, 15:32 UTC · build 19545888

All newsPlayers around this dateRead on Steam

Hey folks!

This patch fixes a couple of issues recently reported by the community.

'COLLATERAL' CAMPAIGN CHANGES
- polish localization fixes
- fixed a spot where the player could get stuck on Gang Compound

'INTRAVENOUS' (IV1 REMASTER) CAMPAIGN CHANGES
- fixed a misplaced toilet paper roll decor object on Apartment Complex
- fixed an incorrectly-setup patrol route on Apartment Complex

BASE GAME CHANGES
- the "enemies killed" stat will now influence the stealth rating on the level finish screen only if the enemy has at some point seen the player, or was alert of their presence (this change is not retroactive and requires playing through a given level again for the changes to take effect)
- fixed the suspicion track playing in place of the idle track in some cases after dying & resetting to last save
- fixed player animations not returning correctly after firing the Tazer
- fixed glass walls not returning back to a single "wall" instance, resulting in bugs such as EG glass being fragmented (even though it is singular) and having to use multiple EMP charges to change the state of the entire glass block

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

Social media


Twitter
Discord community
YouTube

More from Intravenous 2

Other announcements

All news
Community15 Sep 2026Intravenous 3: Borderline Playtest Closed!Hey everyone! The Intravenous 3: Borderline playtest is now officially over. And first of all - thank you. Over the course of just one week, more than 5,000 players jumped into the playtest, shared their feedback, broke things in ways we never expected, and helped us make Borderline better. Thanks to your reports and feedback, we’ve already fixed more than 100 bugs during the playtest. That’s e…Community8 Sep 2026Intravenous 3: Borderline — Free Prologue Announced & Playtest Live NowHey everyone! It’s been a while since we properly talked about what we’ve been building for Intravenous 3. Today, we finally have something substantial to show. We’re announcing Intravenous 3: Borderline — a completely free standalone prologue to Intravenous 3. Intravenous 3: Borderline launches for free on October 2. Wishlist now! And you won’t have to wait long to get your hands on it. The pl…Community7 Aug 2026Devlog #2 - Player MobilityIntravenous 3 continues to polish and build upon various gameplay mechanics present in the first two games, and one such feature is going prone. Previously, going prone meant reducing your visibility and breaking lines of sight at the expense of total vulnerability, should combat find you. Intravenous 3 builds upon prone by allowing the player to use all weapons and most gadgets while laying do…