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0.13.1 Fixs ! · Bullet Speed Playtest · SteamPeaks
Bullet Speed Playtest
News
0.13.1 Fixs !
Game update
0.13.1 Fixs !
Bullet Speed Playtest
· published
27 Jul 2025, 09:33 UTC
· build
19374147
All news
Players around this date
Read on Steam
Fixes
Fixed an issue where newly connected clients could disrupt other players' camera.
Fixed rocket launcher self-kill bug: players could "kill themselves" and trigger killfeed/score, but wouldn’t actually die.
Dash and Wall Jump cooldowns now properly reset on respawn/restart in JMP mode.
Fixed dialog interface persisting over the ending event on the tutorial map.
Fixed
startgame
event not resetting score or player positions for connected clients.
Other
Last selected ARN map is now saved.
Last selected JMP map is now saved.
More from Bullet Speed Playtest
Other announcements
All news
Game update
10 Oct 2026
0.18.3 Preparations before the big one !
Better multiplayer synchronization, interface improvements, and a few surprises Gameplay · New Easter egg: Find Luuuv<3 · Game timer is now centered. Audio & Interface · Added sound effects when opening and closing menus. · Updated credits (thanks to PsychoKitty for the music!). Multiplayer · Improved item spawning and synchronization. · Weapon spawners can now be enabled or disabled depending…
Game update
26 Sep 2026
0.18.2 Fixs !
Audio · New announcements and sound effects. · New music system. Other · Removed the old DemoRecorder system (too difficult to maintain; it might be replaced in the future). · Added a small boot-up sequence when joining a server. Fixes · Fixed various map preview issues. · Fixed Dark Mode not properly updating active player/status label colors. · Various smaller fixes and improvements.
Game update
11 Jul 2026
0.18.1 Time for fixs
Visuals · Added new speed visual effects. Customization · Some customization options are now reserved for Playtesters (including in the full release). Fixes · Fixed incorrect bat shooting animation in the Garage preview. · Chat messages now ignore the death screen effect. · Fixed occasional delay between a lethal shot and the associated hit/death feedback. · Fixed CTF announcements being displa…