Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cleared HotNewsDemo Launch Recap!
Community

Demo Launch Recap!

Cleared Hot · published 25 Jun 2025, 17:31 UTC

All newsPlayers around this dateRead on Steam

Thanks for playing the demo and giving us feedback!

Releasing the demo was quite a milestone for us as a team, and for me personally.

I started learning game dev in 2020. I've gone a LONG time without a public demo for anyone to play. Imagine the pressure of having 100,000 wishlists and releasing the first playable build!

To my relief, people really really liked it. We have a lot of feedback on what to change, improve, and all that, but I think the core takeaway for me was: We are on the right track. That is SUCH a good feeling.

Some Quotes From You

Planned Features + Changes

Thank you for completing the survey as well- this data is super helpful for us. We are working on prioritizing game changes + future features based on your requests.

Larger, Open-Ended Missions

We got a lot of feedback from people that- while they liked the demo- they missed having larger missions that were less scripted. We are adding a mission to the demo that will serve as our experiment with large missions. Once this is released, we want your feedback on how it feels.

The goal here is to explore some slightly large game loops that require the player to plan a bit: do I want to take on this next base, or do I want to go find health or missile ammo first? Is that missile crate guarded by enemies worth the risk?

In-Game Full Screen Map

We have added a first implementation of this, and will include it in the next build. This is part of our goal of introducing larger missions.

Dodge

We are planning to make the dodge more useful, but with a more limited use. More info on this later.

Better Ground Indicator

A lot of people mentioned not being sure where the helicopter was, especially when being shot by the enemy jet. We are going to work on making the ground indicator show on the water, and look into some other ways to make this better.

Vehicle Relative Movement

This was the control scheme in the Strike series- so It makes sense. We are tracking this and going to do some playtesting with adding this as an option.

Localization

We have started the technical work to localize all the text in the game and will have it translated to a first set of languages soon.

Additional Options

We're tracking a number of things here, a lot of these options are planned and won't be very difficult to add.

  • Option for minimal UI

  • Disable screen shake

  • Blood toggle

  • Adjusting UI position on ultrawide monitors

  • Some fixes for the profanity filter options

  • Better button binding- we will expose the movement buttons and fix some issues

Features/Changes After Demo

The above list is just what we're focusing on in the near term. We are categorizing the rest of your feedback and tracking it for the full game. So if you didn't see your request above, don't worry.

Join The Discord!

Along with the demo, we finally opened up our public discord. We will post changelogs and more details there: Discord Invite Link

Huge thanks to everyone for playing. We hope to deliver more to you soon!

- Colin "cfinger" and the Cleared Hot team

More from Cleared Hot

Other announcements

All news
Community18 Aug 2026Helicopter Poll Results, Sale Before Price IncreaseYour winners, after 790 votes: The MH-53 Pave Low and the KA-52 Alligator. The MH-53 Pave Low. We're going to need a bigger helipad. The KA-52 Alligator. Looking deadly. Final Results Thankfully it still fits in the hangar... kinda Our champion of the MH-53 Pave Low reappeared in discord to settle our deal... One more helicopter-enthusiast soul captured. The KA-52 "Alligator" This one was fun t…Community24 Jul 2026Flares, Geothermal Craters, and a Helicopter PollDearest pilots, join me again for a fireside chat about attack helicopters. Things at Cleared Hot HQ are going quite well. The jungle campaign is reaching a crescendo as we race through the final few missions of Chapter 2. Then begins the gauntlet of balancing, building a boss fight, QA testing, playtesting, and preparing to ship a major update. More on this later. Introducing Flares! Travis ha…Community9 Jun 2026The Red ButtWelcome loyal players and wishlisters, the ones who make it all possible! Cmon in and let's talk Jungle. BTR-80 Soviet Era Armored Personnel Carrier In our initial jungle devlog, some of you suggested this behemoth! Here it is in it's retro Soviet glory. We also made a slight modification to add some anti-aircraft missiles to the rear, to make it's attack a bit more spicy. It also carries 10 NP…