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Baldi's Basics PlusNewsVersion 0.8.1 is available now!
Game update

Version 0.8.1 is available now!

Baldi's Basics Plus · published 24 Dec 2024, 21:02 UTC

All newsPlayers around this dateRead on Steam

Merry Christmas everyone!

This update is just a quick patch fixing a few major issues that were introduced in 0.8, mainly issues with certain functions not being called when exiting rooms via vents.

However, due to popular demand, I've also re-added the time limit test option from the pre-releases as a challenge option which you can find in the game settings menu! On top of that, I've also added two additional challenge options! One which disables the map and one which causes item slots to disappear when using items. Think of these as a little Christmas gift! If you've been looking for some extra challenge, these settings will definitely help.

One other note, the Principal of the Thing plushie campaign from Makeship has been extended to Friday, January 3! If you want to grab one, you now have some extra time. You can check it out here: https://www.makeship.com/products/the-principal-of-the-thing-plushie

Now, onto the changelog:

Additions

  • Added new challenge options accessible in the game settings menu.
    • 1 Minute Limit: Sets the time limit on every level to one minute. Hurry up!
    • No Map: Completely disables the map. Pay attention!
    • Shrinking Inventory: When using an item, you will lose a slot for the rest of the level. Think carefully!

Bug Fixes

  • Fixed Strict mode being labelled as "Intense"
  • Fixed a bug that caused room exit functions to not be called when a player/NPC/entity exits a room via vents.
    • This fixes the game staying muted when leaving a library via a vent.
    • This fixes Chalkles continuing to charge when leaving the room via a vent.

  • Fixed missing captions for the time out bell.
  • Fixed walls forming inside the pillar in the special hall formation with the pillar, which could trap players inside. There are still some generation issues with this pillar, but players should no longer be able to get trapped if they end up inside (Except in very rare cases where lockers or other objects trap the player).

That's it for this update. I hope you all have a merry Christmas!

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