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HorripilantNewsVersion 1.3.3
In-game event

Version 1.3.3

Horripilant · published 10 Apr 2026, 20:15 UTC · build 22736665

All newsPlayers around this dateRead on Steam

Version 1.3.3 is now LIVE

✨ What’s new?

  • Czech is now fully supported! Thanks to Martin Roháček & Semdva!

UI

  • The Defy Death now shows an icon next to the health number to show when it has and hasn’t been used.

Supporter Edition

  • Benny from Bunny Hill joins the base Supporter Edition Pack!

Check out Bunny Hill from DogmaQuest here!

⚙️ Changes

General

  • Changed an extremely computationally expensive shader for a much cheaper one in the ending sequence.

  • Now prompting users to retry saving the game if the game fails to save while exiting to desktop or main menu.

  • Credits can now be skipped if they’ve been viewed before.

  • Made the web inside the hole in the green room get broken faster (0.5s vs 1.0s) to match other webs speed.

  • The skill tree now prevents you from spending Hemalith and commiting to Rebirth if you cannot afford to purchase the first skill.

Combat

  • Boon autopicking now prioritizes boons that aren’t self heal / familiar heal.

  • Leftover Scraps boon autopick on run start now prioritizes boons that aren’t self heal / familiar heal .

Rebirth

  • Stock Pile

    • Base Price: 150H → 50H

Weak point related upgrades felt very expensive and were underutilized by players, with these changes, I want to make them relevant and affordable to make them a decent investment without preventing players from unlocking other more useful skills

  • Eagle Eyes

    • Base Cost: 5H → 10H

    • Cost Exponent: 2x → 1x

  • Multiple Hits

    • Base Cost: 5H → 10H

    • Cost Exponent: 2x → 1x

  • Greater Combo

    • Cost Exponent: 2x → 1x

  • Proactive

    • Base Cost: 50H → 5H

    • Cost Exponent: 3x → 2x

  • Powerful Strikes

    • Base Cost: 100H → 5H

Misc

  • Fixed typo on the french skill that keeps more meat on familiar impale.

  • Fixed some sound effects not having correct frequent sound override in the last encounter.

  • Updated credits.

  • Migrated to Godot 4.6.2

🐛 Bug Fixes

  • The code shown above the well is now kept being shown upon leaving/going back into that room.

  • Fixed the Frequent Volume slider not being focusable via controller input.

  • Controller now grabs focus of the end of run button upon leaving the pause menu.

  • Controller now doesn’t get its focus stolen by dialogue on end of run screen.

  • Changed boon autopick logic to prevent selecting from an empty list and crashing the game.

  • Now grabbing controller focus of inventory on pause exit.

  • Now grabbing controller focus of map on pause exit.

  • Now grabbing controller focus of inventory select on pause exit.

  • Fixed inventory items hover misbehaving.

  • Now correctly calculating Rage damage multiplier.

  • Material’s click power’s top right display in materials now show their boosted value correctly.

  • Now correctly resetting other saves consumables going over to a new save.

More from Horripilant

Other announcements

All news
Community11 Sep 2026Official Merch DropHey y'all! While NG+ is not out quite yet and still needs time in the oven... I'm happy to announce the very first merch drop for Horripilant, featuring designs from the community, is now live! As a special thank you for early supporters, everyone who orders this week (Until Sept. 18th 1PM ET) will get 10% off their order! Get Your Horripilant Merch here! This drop includes 2 unique T-Shirt des…Esports13 Aug 2026Horripilant Releases on all consoles August 27th!Horripilant is set to release on PS5, Nintendo Switch and Xbox Series X/S on August 27th. The game you know and love is coming to consoles at the end of the month! Play again or get a console friend to try it out! Wishlist today! PS5 : Nintendo Switch : Xbox Series X / S : We're also hard at work working on NG+, we're doing cool stuff, takes a bit of time, look forward to it! Merch is coming so…Game update18 Jun 2026Version 1.4.1Version 1.4.1 is now LIVE This is a small update but one that has been requested for a LONG time. Controllers no longer control the game if the game’s window is out of focus! ⚙️ Changes · Now ignoring controller input while the game is unfocused. · Migrated to Godot 4.7 · Upgraded Sentry Godot addon from 1.3.2 to 1.6.0