Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TyrNewsOverhauling Tyr's in-game HUD
Community

Overhauling Tyr's in-game HUD

Tyr · published 27 Mar 2026, 16:10 UTC

All newsPlayers around this dateRead on Steam

Welcome to another entry in our Tyr dev update series. These drop every two weeks, and we showcase fresh news, playtest details, game changes, fan creations, and loads more.

You can read the update below or dig into the video here.

Let's begin

This weekend's playtest...

We're playtesting Tyr again on March 28th, 2026. That's tomorrow at the time of this post's publication.

This will be a six-hour playtest, running from noon PT to 6pm PT. You can see the start and end times in your timezone in the chart below.

Timezone

Start Time

End Time

Pacific Time (PT)

12:00 PM (Mar 28)

06:00 PM (Mar 28)

Eastern Time (ET)

03:00 PM (Mar 28)

09:00 PM (Mar 28)

UTC / GMT

07:00 PM (Mar 28)

01:00 AM (Mar 29)

Paris/Berlin (CET)

08:00 PM (Mar 28)

02:00 AM (Mar 29)

Singapore/China (SGT/CST)

03:00 AM (Mar 29)

09:00 AM (Mar 29)

Tokyo (JST)

04:00 AM (Mar 29)

10:00 AM (Mar 29)

Sydney (AEDT)

06:00 AM (Mar 29)

12:00 PM (Mar 29)

Auckland (NZDT)

08:00 AM (Mar 29)

02:00 PM (Mar 29)

This is an updated playtest for Tyr, featuring new content and bug fixes. We'll talk about some of that new content here in today's dev update, but playtesters will find the complete patch notes in our Discord.

If you're not in the playtest yet, you have two ways to join.

  1. You can register for access on our Steam page. We admit players in waves before the playtests begin.

  2. You can join our Discord and ask for an invite in the #-invite-sharing channel. Our community has plenty and can provide you with a link for instant access.

An overhauled in-game HUD

We've made some major changes to the in-game HUD since our last playtest. Take a look at the bottom HUD and minimap in the screenshot below, and then we'll break down what's new.

The HUD's been centered, and we've tried to consolidate and add key information that players will care about in moment-to-moment play.

Health and energy sit on either side of a new compass tool that shows your live tank and turret orientation relative to the direction your camera is facing. We've moved ammo selection directly below health and the ability icon (and cooldown) directly below energy.

We've also updated the minimap a bit and anchored the damage, assist, block, and kill counters to the top of the minimap itself.

What do you think of the changes?

Updates to Ruins based on player feedback

During the last playtest, we added a fresh prototype map to the rotation. The map is Ruins, and we've made some changes to its design based on your feedback.

We offer a brief drive and fly-through of Ruins in the video at the head of this post. The focus of the changes, though, brings more connections to the center of the map and better ways to tactfully push on the map's west side.

The updated version of Ruins will be available in the playtest on March 28th.

Tyr's first tournament with a cash prize

Before the playtest begins this weekend, we're also hosting Tyr's first tournament with a cash prize. Six teams will meet in a bracket format, with top seeding going to those teams with a player boasting the highest current-season's peak MMR. The first and second-place teams will take home a cash prize.

We're looking to stream the championship round on a stage channel in our Discord, and the timing should have the round open 30 minutes before the official playtest session kicks off.

Want to watch? Join the Discord and come hang out. The championship is set to begin at 11:30am PT.

Account wipes to occur after this weekend's playtest

We're very close to capacity on our servers right now and will migrate to production servers early next month to support our growing community. The downside here is that we'll need to wipe accounts after the March 28th playtest.

We're working hard to make this the only wipe we'll need.

We know progression wipes are never fun, so here's what we're offering to help soften the blow and get you back close to where you were quickly.

  • 75k SLVR for each unlocked tank (excluding the starting 4)

  • 4 Pilot boosters for each level 20 tank (which will get you back to level 20+)

  • Owners of these cosmetics get them granted again:

    • Lucky Duck

    • Blue Explosion Kill VFX

    • Lightning Recall Style

    • Hardlight Healer Style

    • Cybertechnic Wall Style

The wipe will happen during the first week of April, and we'll share in Discord once it's complete.

The NDA has been lifted

In case you missed the news, the NDA for Tyr has officially been lifted. You'll now find unofficial gameplay and streams from our playtesters.

Want to make content for Tyr while having a direct connection to our team? Join the Tyr Content Creator program. There's no barrier for entry, and we work to get you the stuff you need to make good content.

Join the program here: https://is.gd/TyrCreatorProgram.

That's it for this dev update. Is Tyr on your Wishlist yet? 🫡

More from Tyr

Other announcements

All news
Community10 Sep 2026Week one of Early Access, balance changes, Discord integration, and what's nextWe’re already one week past Tyr ’s Early Access launch. We’ve been incredibly happy to see all the feedback coming in and all the time players have already sunk into Tyr . It’s been a great launch, aside from the first 20 minutes when our servers were aggressively hugged by the influx of new players. 😅 Thank you for your patience while we got everything situated. Things should have been stable…In-game event10 Sep 2026Tyr Patch Notes - 9/10/2026This is a small, mid-month balance patch with balance tweaks and bug fixes. We have a larger patch coming towards the end of the month. ⚙️ General Ammunition · Siphon Shells · Base heal reduced from 20 to 18 Engineering · Adding support for extra debug information to help find graphics card-related crashes 🛞 Tanks Fortis · Fortis mine spread keystone description now correctly mentions that the…Community4 Sep 2026[UPDATED] Weekend Ranked timing & Ranger's graduation from the Alpha ProgramUpdate: We're not turning ranked off tonight. Tyr launched into Early Access last week, and we saw a larger influx of players than anticipated. So, we've decided to expand the Ranked Solo / Duos window earlier than expected. We're going to leave the Ranked Solo / Duos queues on for now in order to evaluate. We don't have a shut-off time in mind, but we'll announce here once we've made a decisio…